Wasp: Difference between revisions
From Mechabellum Wiki
(correct icon) |
(use UnitData, add Collapsed) |
||
Line 1: | Line 1: | ||
{{UnitInfobox|image=Wasp.png | {{UnitInfobox | ||
| image = Wasp.png | |||
| type = Light aircraft | |||
| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact. | |||
}} | |||
{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Wasp Tech Upgrades | |+Wasp Tech Upgrades | ||
Line 59: | Line 63: | ||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | |||
;0.7.6: | ;0.7.6: | ||
* New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30. | * New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30. | ||
Line 72: | Line 77: | ||
;0.6.175: | ;0.6.175: | ||
* Page created | * Page created | ||
}} | |||
[[Category:Units]] | [[Category:Units]] |
Revision as of 15:22, 8 June 2023
Wasp
|
Light aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 12 |
HP | 311 |
Attack | 202 |
Target | Air & Ground |
Attack Interval | 1.4s |
Splash Damage | No |
Burst Damage | 2424 |
Max DPS | 1731 |
Range | 50m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
16.7 - 20.8 |
---|---|
HP Value |
14.9 - 18.7 |
Burst Value |
9.7 - 12.1 |
DPS Value |
6.9 - 8.7 |
Splash Index |
4.9 |
Icon | Name | Cost | Description |
---|---|---|---|
High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 40% | |
Energy Shield | 300 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |
Ignite | 200 | Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s | |
Jump Drive | 50 | Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round | |
Armor-Piercing Bullets | 200 | Increases ATK by 50% | |
Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased | |
Range Enhancement | 300 | Increases attack range by 40m | |
Ground Specialization | 200 | ATK increases by 200% to ground units | |
Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
Aerial Specialization | 300 | Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m |
Update Notes
|