Steel Ball: Difference between revisions
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{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - | {{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2463|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}} | ||
{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Steel Ball Tech Upgrades | |+Steel Ball Tech Upgrades | ||
Line 10: | Line 10: | ||
|Energy Absorption | |Energy Absorption | ||
|300 | |300 | ||
|Increases HP by 60 | |Increases HP by 60% and converts damage dealt to HP | ||
|- | |- | ||
|{{Icon|type=Tech|file=DamageSharing.png}} | |{{Icon|type=Tech|file=DamageSharing.png}} | ||
Line 20: | Line 20: | ||
|Mechanical Division | |Mechanical Division | ||
|300 | |300 | ||
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting | |Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting | ||
|- | |- | ||
|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by | |Increases attack range by 40m | ||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|300 | |300 | ||
|The effect increases with unit level, reducing damage received by 60 per level | |The effect increases with unit level, reducing damage received by 60 per level | ||
|- | |||
|{{Icon|type=Tech|file=HeavyTarget.png}} | |||
|Heavy Target | |||
|200 | |||
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range. | |||
|} | |} | ||
==Update Notes== | ==Update Notes== | ||
0.7.0 | ;0.7.6: | ||
* Attack increased by 10% | |||
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range. | |||
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50. | |||
* [Extended range Steel Ball] is removed from the game. | |||
;0.7.0: | |||
* Adjusted speed from 15m/s to 16m/s | |||
0.6.175 | ;0.6.175: | ||
* Page created | |||
[[Category:Units]] | [[Category:Units]] |
Revision as of 23:36, 2 June 2023
Steel Ball
|
High.speed anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 4 |
HP | 4571 |
Attack | 2 - 2605 |
Target | Ground Only |
Attack Interval | 0.2s |
Splash Damage | No |
Burst Damage | Minimal |
Max DPS | 52100 |
Range | 45m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
50 - 62.5 |
---|---|
HP Value |
73.1 - 91.4 |
Burst Value |
0 - 0 |
DPS Value |
208.4 - 260.5 |
Splash Index |
0.5 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts damage dealt to HP | |
Damage Sharing | 250 | Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them | |
Mechanical Division | 300 | Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting | |
Range Enhancement | 300 | Increases attack range by 40m | |
Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level | |
Heavy Target | 200 | Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range. |
Update Notes
- 0.7.6
- Attack increased by 10%
- New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
- The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
- [Extended range Steel Ball] is removed from the game.
- 0.7.0
- Adjusted speed from 15m/s to 16m/s
- 0.6.175
- Page created