Rhino: Difference between revisions
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{{UnitInfobox|image=Rhino.png|type=Heavy melee bot|unlockcost=50|cost=200|hp=19297|atk= | {{UnitInfobox|image=Rhino.png|type=Heavy melee bot|unlockcost=50|cost=200|hp=19297|atk=3297|splashdmg=6|atkint=1.0|range=Melee|speed=16|igdesc=High speed, high HO, and capable of causing massive splash damage at close range.}} | ||
{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Rhino Tech Upgrades | |+Rhino Tech Upgrades | ||
Line 10: | Line 10: | ||
|Mechanical Rage | |Mechanical Rage | ||
|200 | |200 | ||
|Increases the movement speed of units by | |Increases the movement speed of units by 5m/s and reduces attack interval by 0.2s | ||
|- | |- | ||
|{{Icon|type=Tech|file=FieldMaintenance.png}} | |{{Icon|type=Tech|file=FieldMaintenance.png}} | ||
Line 24: | Line 24: | ||
|{{Icon|type=Tech|file=FinalBlitz.png}} | |{{Icon|type=Tech|file=FinalBlitz.png}} | ||
|Final Blitz | |Final Blitz | ||
| | |300 | ||
|Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m | |Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m | ||
|- | |- | ||
|{{Icon|type=Tech|file=PhotonCoating.png}} | |{{Icon|type=Tech|file=PhotonCoating.png}} | ||
|Photon Coating | |Photon Coating | ||
| | |300 | ||
|Covers the unit with a photon coating, reducing damage received by | |Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects | ||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|200 | |200 | ||
|The effect increases with unit level, reducing damage received by 60 per level | |The effect increases with unit level, reducing damage received by 60 per level | ||
|- | |- | ||
|{{Icon|type=Tech|file=Whirlwind.png}} | |{{Icon|type=Tech|file=Whirlwind.png}} | ||
Line 44: | Line 44: | ||
|{{Icon|type=Tech|file=PowerArmor.png}} | |{{Icon|type=Tech|file=PowerArmor.png}} | ||
|Power Armor | |Power Armor | ||
| | |300 | ||
|Increases HP by 25% and grants immunity to slow | |Increases HP by 25% and grants immunity to slow | ||
|} | |} | ||
==Update Notes== | ==Update Notes== | ||
0.7. | ;0.7.6: | ||
* [Photon Coating] price adjusted from 250 to 300 | |||
0. | * [Final Blitz] price adjusted from 250 to 300 | ||
* [Power Armor] price adjusted from 250 to 300 | |||
* Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297 | |||
0. | ;0.7.0: | ||
* Adjusted speed from 15m/s to 16m/s | |||
0.6. | ;0.6.179: | ||
* Unlocking cost from 0 to 50; Photon Coating 20s -> 16s | |||
Power Armor | ;0.6.177: | ||
* Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10% | |||
Photon Coating changed from 45% / 16s -> 55% / 20s | ;0.6.176: | ||
* Power Armor Tech added | |||
* Photon Coating changed from 45% / 16s -> 55% / 20s | |||
0.6.175 | ;0.6.175: | ||
* Page created | |||
[[Category:Units]] | [[Category:Units]] |
Revision as of 23:10, 2 June 2023
Rhino
|
Heavy melee bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 1 |
HP | 19297 |
Attack | 3297 |
Target | Ground Only |
Attack Interval | 0.9s |
Splash Damage | 6.0m |
Burst Damage | 3297 |
Max DPS | 3663 |
Range | Melee |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
200 - 250 |
---|---|
HP Value |
77.2 - 96.5 |
Burst Value |
13.2 - 16.5 |
DPS Value |
14.7 - 18.3 |
Splash Index |
6.7 |
Icon | Name | Cost | Description |
---|---|---|---|
Mechanical Rage | 200 | Increases the movement speed of units by 5m/s and reduces attack interval by 0.2s | |
Field Maintenance | 300 | Automatically restores 4.5% Max HP per second upon taking damage | |
Wreckage Recycling | 100 | Upon destroying an enemy, recovers HP equal to the enemies HP | |
Final Blitz | 300 | Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m | |
Photon Coating | 300 | Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects | |
Armor Enhancement | 200 | The effect increases with unit level, reducing damage received by 60 per level | |
Whirlwind | 300 | When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time | |
Power Armor | 300 | Increases HP by 25% and grants immunity to slow |
Update Notes
- 0.7.6
- [Photon Coating] price adjusted from 250 to 300
- [Final Blitz] price adjusted from 250 to 300
- [Power Armor] price adjusted from 250 to 300
- Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
- 0.7.0
- Adjusted speed from 15m/s to 16m/s
- 0.6.179
- Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
- 0.6.177
- Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
- 0.6.176
- Power Armor Tech added
- Photon Coating changed from 45% / 16s -> 55% / 20s
- 0.6.175
- Page created