Phoenix: Difference between revisions
From Mechabellum Wiki
m (Added a linebreak) |
(Updated to 0.6.179) |
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|200 | |200 | ||
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | ||
|- | |||
|[[File:LauncherOverload.png|frameless]] | |||
|Launcher Overload | |||
|300 | |||
|Phoenix's attack interval is reduced by 50%, while the range decreased by 25 | |||
|- | |||
|[[File:ChargedShot.png|frameless]] | |||
|Charged Shot | |||
|200 | |||
|Phoenix's damage increased by 175%, while the range decreased by 25 | |||
|} | |} | ||
==Update Notes== | ==Update Notes== | ||
0.6.179 - New Tech: Charged Shot, Launcher Overload | |||
0.6.176 - Energy Shield tech added | |||
0.6.175 - Page created <br /> | 0.6.175 - Page created <br /> | ||
[[Category:Units]] | [[Category:Units]] |
Revision as of 07:37, 2 May 2023
Phoenix
|
Long-range strike aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 2 |
HP | 1464 |
Attack | 2981 |
Target | Air & Ground |
Attack Interval | 3.2s |
Splash Damage | No |
Burst Damage | 5962 |
Max DPS | 1863 |
Range | 120m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
100 - 125 |
---|---|
HP Value |
11.7 - 14.6 |
Burst Value |
23.8 - 29.8 |
DPS Value |
7.5 - 9.3 |
Splash Index |
0.6 |
Update Notes
0.6.179 - New Tech: Charged Shot, Launcher Overload
0.6.176 - Energy Shield tech added
0.6.175 - Page created