Tarantula: Difference between revisions
From Mechabellum Wiki
(Added complete update history as of 1.1.2.) |
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== Summary == | == Summary == | ||
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, | Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, the Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds. | ||
=== Tech Upgrades === | === Tech Upgrades === | ||
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==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.8.3.4. | ;1.1.2: | ||
* | * The cost of [Range Enhancement] increased from 300 to 350. | ||
* The cost of [High Explosive Ammo] increased from 150 to 200. | |||
;1.1: | |||
* [High-Explosive Ammo] splash range bonus increased from 5m to 7m, but ATK reduction increased from 30% to 40%. | |||
* Variant [Improved Tarantula] no longer increases HP, but instead increases splash range by 4m. | |||
;1.0.1: | |||
* The cost of [Armor-Piercing Bullets] decreased from 200 to 150. | |||
;1.0: | |||
* HP decreased from 15950 to 15631 (2% decrease). | |||
* The cost of [High-Explosive Ammo] decreased from 200 to 150. | |||
;0.9.0: | |||
* New variant [Improved Tarantula]: Increases Tarantula's movement speed by 5m/s, ATK by 20%, HP by 20%, but increases recruitment cost by 50. | |||
* New Variant [Elite Tarantula]: Allows immediate recruitment of Rank 3 Tarantula. | |||
;0.8.3.4: | |||
* HP decreased from 16789 to 15950 (5% decrease). | |||
;0.8.3: | |||
* Unit added. | |||
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[[Category:Units]] | [[Category:Units]] |
Revision as of 17:17, 26 December 2024
Tarantula
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Heavy Mech
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 1 |
HP | 15631 |
Attack | 580 |
Target | Ground |
Attack Interval | 0.6s |
Splash Damage | 5.0m |
Burst Damage | 580 |
Max DPS | 967 |
Range | 75m |
Speed | 8m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
200 - 250 |
---|---|
HP Value |
62.5 - 78.2 |
Burst Value |
2.3 - 2.9 |
DPS Value |
3.9 - 4.8 |
Splash Index |
8.3 |
Summary
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, the Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Spider Mines | 300 | Fires 2 Spider Mines with 750 HP every 15 seconds. The Spider Mines will charge at the enemy and self-destruct, dealing 4,500 damage to all units within 9 meters. The Spider Mine's HP increases by 750 and its damage increases by 4,500 per unit rank increased. | |
Range Enhancement | 300 | Increases attack range by 40m
Range 115m
| |
Mechanical Rage | 400 | Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s
Speed 12m/s - Attack interval 0.4s
| |
Armor-Piercing Bullets | 150 | Increases ATK by 50%
Attack 870
| |
Field Maintenance | 350 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 20320, Heal 914
| |
Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 21102
| |
Anti-Aircraft Ammunition | 150 | Can be used against aerial units | |
High-Explosive Ammo | 200 | Increases splash damage range by 7m, but decreases ATK by 40%
Attack 203 * 2, Splash area 10m
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Update Notes
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