Crawler: Difference between revisions
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<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div> | <div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}}</div> | ||
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=Replicate Notes= | |||
Only affects ground units, Shares effect with Parasitic Ammo | |||
<table> | |||
<tr> | |||
<th>Unit Destroyed</th> | |||
<th># of Crawlers</th> | |||
</tr> | |||
<tr> | |||
<td>Crawler</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>Fang</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>Mustang</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td>Sledgehammer</td> | |||
<td>2</td> | |||
</tr> | |||
<tr> | |||
<td>Steel Balls</td> | |||
<td>5</td> | |||
</tr> | |||
<tr> | |||
<td>Marksman</td> | |||
<td>9</td> | |||
</tr> | |||
<tr> | |||
<td>Arclight</td> | |||
<td>9</td> | |||
</tr> | |||
<tr> | |||
<td>Rhino</td> | |||
<td>12</td> | |||
</tr> | |||
<tr> | |||
<td>Hacker</td> | |||
<td>12</td> | |||
</tr> | |||
<tr> | |||
<td>Vulcan</td> | |||
<td>16</td> | |||
</tr> | |||
<tr> | |||
<td>Fortress</td> | |||
<td>16</td> | |||
</tr> | |||
<tr> | |||
<td>Melting Point</td> | |||
<td>16</td> | |||
</tr> | |||
<tr> | |||
<td>War Factory</td> | |||
<td>70</td> | |||
</tr> | |||
</table> | |||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| |
Revision as of 03:03, 15 November 2023
Crawler
|
Light melee robot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 24 |
HP | 292 |
Attack | 79 |
Target | Ground Only |
Attack Interval | 0.6s |
Splash Damage | No |
Burst Damage | 1896 |
Max DPS | 3160 |
Range | Melee |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
4.2 |
---|---|
HP Value |
70.1 |
Burst Value |
19 |
DPS Value |
31.6 |
Splash Index |
9 |
Summary
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with vulcans or mustangs, you can drop Rhinos in front of them, for example, to take the aggro.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Mechanical Rage | 200 | Increases movement speed of units by 5m/s and reduces attack interval by 0.4s
Speed 21m/s, Attack interval 0.2s
| |
Replicate | 200 | Uses destroyed enemies to create more Crawlers | |
Subterranean Blitz | 250 | Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
Speed 19m/s
| |
Acidic Explosion | 200 | Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced | |
Impact Drill | 200 | Increases ATK by 200%
Attack 237
|
Replicate Notes
Only affects ground units, Shares effect with Parasitic Ammo
Unit Destroyed | # of Crawlers |
---|---|
Crawler | 1 |
Fang | 1 |
Mustang | 1 |
Sledgehammer | 2 |
Steel Balls | 5 |
Marksman | 9 |
Arclight | 9 |
Rhino | 12 |
Hacker | 12 |
Vulcan | 16 |
Fortress | 16 |
Melting Point | 16 |
War Factory | 70 |
Update Notes
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