Wasp: Difference between revisions
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!Cost | !Cost | ||
!Description | !Description | ||
|- | |- | ||
|{{Icon|type=Tech|file=EnergyShield.png}} | |{{Icon|type=Tech|file=EnergyShield.png}} | ||
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|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
| | |Range Enhancement | ||
| | |300 | ||
| | |Increases attack range by 40m | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=JumpDrive.png}} | |{{Icon|type=Tech|file=JumpDrive.png}} | ||
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<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div> | <div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=GroundSpecialization.png}} | ||
| | |Ground Specialization | ||
|200 | |200 | ||
| | |ATK increases by 200% to ground units | ||
<div class="note">Attack {{#expr: {{#var:atk}} * | <div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=EliteMarksman.png}} | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
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|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased | |The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=Ignite.png}} | ||
| | |Ignite | ||
|200 | |200 | ||
| | |Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s | ||
|- | |- | ||
|{{Icon|type=Tech|file=ElectromagneticShot.png}} | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
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|200 | |200 | ||
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | ||
|- | |||
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | |||
|High-Explosive Ammo | |||
|200 | |||
|Increases splash damage range by 7m, but reduces ATK by 40% | |||
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div> | |||
|- | |||
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | |||
|Armor-Piercing Bullets | |||
|200 | |||
|Increases ATK by 50% | |||
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=AerialSpecialization.png}} | |{{Icon|type=Tech|file=AerialSpecialization.png}} |
Revision as of 22:19, 22 June 2023
Wasp
|
Light aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 12 |
HP | 311 |
Attack | 202 |
Target | Air & Ground |
Attack Interval | 1.4s |
Splash Damage | No |
Burst Damage | 2424 |
Max DPS | 1731 |
Range | 50m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
16.7 - 20.8 |
---|---|
HP Value |
14.9 - 18.7 |
Burst Value |
9.7 - 12.1 |
DPS Value |
6.9 - 8.7 |
Splash Index |
4.9 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Shield | 300 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |
Range Enhancement | 300 | Increases attack range by 40m
Range 90m
| |
Jump Drive | 50 | Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
Speed 21m/s
| |
Ground Specialization | 200 | ATK increases by 200% to ground units
Attack 606 vs ground, vs air no change
| |
Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased | |
Ignite | 200 | Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s | |
Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 40%
Attack 121, Splash 7m
| |
Armor-Piercing Bullets | 200 | Increases ATK by 50%
Attack 303
| |
Aerial Specialization | 300 | Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
Attack 354 and Range 80m vs air, vs ground no change
|
Update Notes
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