Steel Ball: Difference between revisions
From Mechabellum Wiki
(patch 0.7.6) |
(add Melting Damage, collapse Update Notes) |
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|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range. | |Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range. | ||
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==Melting Damage== | |||
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the firs max DPS and 2 seconds for the next, after that the max DPS is applied. | |||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | |||
;0.7.6: | ;0.7.6: | ||
* Attack increased by 10% | * Attack increased by 10% | ||
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;0.6.175: | ;0.6.175: | ||
* Page created | * Page created | ||
}} | |||
[[Category:Units]] | [[Category:Units]] |
Revision as of 12:36, 3 June 2023
Steel Ball
|
High.speed anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 4 |
HP | 4571 |
Attack | 2 - 2605 |
Target | Ground Only |
Attack Interval | 0.2s |
Splash Damage | No |
Burst Damage | Minimal |
Max DPS | 52100 |
Range | 45m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
50 - 62.5 |
---|---|
HP Value |
73.1 - 91.4 |
Burst Value |
0 - 0 |
DPS Value |
208.4 - 260.5 |
Splash Index |
0.5 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts damage dealt to HP | |
Damage Sharing | 250 | Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them | |
Mechanical Division | 300 | Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting | |
Range Enhancement | 300 | Increases attack range by 40m | |
Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level | |
Heavy Target | 200 | Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range. |
Melting Damage
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the firs max DPS and 2 seconds for the next, after that the max DPS is applied.
Update Notes
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