Steel Ball: Difference between revisions

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{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2226|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{{UnitInfobox|image=SteelBall.png|type=High.speed anti-unit bot|unlockcost=50|cost=200|units=4|hp=4571|atk=2 - 2463|atkint=0.2|range=45|speed=16|igdesc=A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units}}
{| class="table table-dark table-bordered" style="width:auto"
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
|+Steel Ball Tech Upgrades
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|Energy Absorption
|Energy Absorption
|300
|300
|Increases HP by 60& and converts damage dealt to HP
|Increases HP by 60% and converts damage dealt to HP
|-
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|{{Icon|type=Tech|file=DamageSharing.png}}
Line 20: Line 20:
|Mechanical Division
|Mechanical Division
|300
|300
|Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
|Destroyed Steel Balls create 7 level 1 [[Crawler|Crawlers]] to continue fighting
|-
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|Range Enhancement
|300
|300
|Increases attack range by 40
|Increases attack range by 40m
|-
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|Armor Enhancement
|300
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=HeavyTarget.png}}
|Heavy Target
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
|}
|}


==Update Notes==
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s  
;0.7.6:
* Attack increased by 10%
* New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
* The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
* [Extended range Steel Ball] is removed from the game.
 
;0.7.0:
* Adjusted speed from 15m/s to 16m/s  


0.6.175 - Page created
;0.6.175:
* Page created


[[Category:Units]]
[[Category:Units]]

Revision as of 23:36, 2 June 2023

Steel Ball

High.speed anti-unit bot

SteelBall.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 4
HP 4571
Attack 2 - 2605
Target Ground Only
Attack Interval 0.2s
Splash Damage No
Burst Damage Minimal
Max DPS 52100
Range 45m
Speed 16m/s
Description
A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

50 - 62.5

HP Value

73.1 - 91.4

Burst Value

0 - 0

DPS Value

208.4 - 260.5

Splash Index

0.5

v0.9.0.2
Steel Ball Tech Upgrades
Icon Name Cost Description
EnergyAbsorption.png
Energy Absorption 300 Increases HP by 60% and converts damage dealt to HP
DamageSharing.png
Damage Sharing 250 Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
MechanicalDivision.png
Mechanical Division 300 Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
ArmorEnhancement.png
Armor Enhancement 300 The effect increases with unit level, reducing damage received by 60 per level
HeavyTarget.png
Heavy Target 200 Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.

Update Notes

0.7.6
  • Attack increased by 10%
  • New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
  • The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
  • [Extended range Steel Ball] is removed from the game.
0.7.0
  • Adjusted speed from 15m/s to 16m/s
0.6.175
  • Page created