Phoenix: Difference between revisions

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|Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
|Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
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Revision as of 05:12, 18 July 2023

Phoenix

Long-range strike aircraft

Phoenix.png
Mobility Air
Giant No
Cost 200
Unlock cost 50
Units 2
HP 1464
Attack 3073
Target Air & Ground
Attack Interval 3.2s
Splash Damage No
Burst Damage 6146
Max DPS 1921
Range 120m
Speed 16m/s
Description
Long range, high damage, and excels at striking high HP targets from afar.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

100 - 125

HP Value

11.7 - 14.6

Burst Value

24.6 - 30.7

DPS Value

7.7 - 9.6

Splash Index

0.6

v0.7.42
Phoenix Tech Upgrades
Icon Name Cost Description
QuantumReassembly.png
Quantum Reassembly 300 The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 160m
LauncherOverload.png
Launcher Overload 300 Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
Attack interval 1.6s, Range 95m
EnergyShield.png
Energy Shield 200 Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
JumpDrive.png
Jump Drive 50 Increases the Phoenix's movement speed by 5m/s and allows the Phoenix to be freely repositioned during the deployment phase of every round
Speed 21m/s
ElectromagneticShot.png
Electromagnetic Shot 200 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
EliteMarksman.png
Elite Marksman 400 The effect increases with unit level, increasing range by 8m and ATK by 23% per level
ChargedShot.png
Charged Shot 200 Phoenix's damage increased by 175%, while the range decreased by 25m
Attack 8451, Range 95m


Update Notes

0.7.8
  • Phoenix's attack interval adjusted from 3.2 seconds to 3.3 seconds.
0.7.7
  • Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
0.7.0
  • Adjusted speed from 15m/s to 16m/s
0.6.179
  • New Tech: Charged Shot, Launcher Overload
0.6.176
  • Energy Shield tech added
0.6.175
  • Page created