Phoenix: Difference between revisions
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<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
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|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=LauncherOverload.png}} | ||
| | |Launcher Overload | ||
| | |300 | ||
| | |Phoenix's attack interval is reduced by 50%, while the range decreased by 25m | ||
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 25}}m</div> | |||
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|{{Icon|type=Tech|file=EnergyShield.png}} | |||
|Energy Shield | |||
|200 | |||
|Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |||
|- | |- | ||
|{{Icon|type=Tech|file=JumpDrive.png}} | |{{Icon|type=Tech|file=JumpDrive.png}} | ||
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|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
| | |Elite Marksman | ||
| | |400 | ||
| | |The effect increases with unit level, increasing range by 8m and ATK by 23% per level | ||
|- | |- | ||
|{{Icon|type=Tech|file=ChargedShot.png}} | |{{Icon|type=Tech|file=ChargedShot.png}} |
Revision as of 22:40, 22 June 2023
Phoenix
|
Long-range strike aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 2 |
HP | 1420 |
Attack | 2892 |
Target | Air & Ground |
Attack Interval | 3.4s |
Splash Range | 0.0 |
Burst Damage | 5784 |
Max DPS | 1701 |
Range | 120m |
Speed | 16m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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Quantum Reassembly | 300 | The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle |
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Range Enhancement | 300 | Increases attack range by 40m
Range 160m
|
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Launcher Overload | 300 | Phoenix's attack interval is reduced by 50%, while the range decreased by 25m
Attack interval 1.7s, Range 95m
|
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Energy Shield | 200 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. |
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Jump Drive | 50 | Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round
Speed 21m/s
|
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Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |
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Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level |
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Charged Shot | 200 | Phoenix's damage increased by 175%, while the range decreased by 25m
Attack 7953, Range 95m
|