Wasp: Difference between revisions
From Mechabellum Wiki
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| igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact. | | igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact. | ||
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|+Wasp Tech Upgrades | |||
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!Name | !Name |
Revision as of 21:24, 21 June 2023
Wasp
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Light aircraft
Mobility | Air |
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Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 12 |
HP | 311 |
Attack | 202 |
Target | Air & Ground |
Attack Interval | 1.4s |
Splash Range | 0.0 |
Burst Damage | 2424 |
Max DPS | 1731 |
Range | 50m |
Speed | 16m/s |
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Icon | Name | Cost | Description |
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High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 40%
Attack 121, Splash 7m
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Energy Shield | 300 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. |
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Ignite | 200 | Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s |
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Jump Drive | 50 | Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
Speed 21m/s
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Armor-Piercing Bullets | 200 | Increases ATK by 50%
Attack 303
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Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased |
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Range Enhancement | 300 | Increases attack range by 40m
Range 90m
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Ground Specialization | 200 | ATK increases by 200% to ground units
Attack 606 vs ground, vs air no change
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Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |
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Aerial Specialization | 300 | Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
Attack 354 and Range 80m vs air, vs ground no change
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