Phoenix: Difference between revisions
From Mechabellum Wiki
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|Elite Marksman | |Elite Marksman | ||
|400 | |400 | ||
|The effect increases with unit level, increasing range by 8m and ATK by | |The effect increases with unit level, increasing range by 8m and ATK by 23% per level | ||
|- | |- | ||
|{{Icon|type=Tech|file=JumpDrive.png}} | |{{Icon|type=Tech|file=JumpDrive.png}} | ||
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==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.7: | |||
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level | |||
;0.7.0: | ;0.7.0: | ||
* Adjusted speed from 15m/s to 16m/s | * Adjusted speed from 15m/s to 16m/s |
Revision as of 19:04, 9 June 2023
Phoenix
|
Long-range strike aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 2 |
HP | 1464 |
Attack | 2981 |
Target | Air & Ground |
Attack Interval | 3.2s |
Splash Damage | No |
Burst Damage | 5962 |
Max DPS | 1863 |
Range | 120m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
100 - 125 |
---|---|
HP Value |
11.7 - 14.6 |
Burst Value |
23.8 - 29.8 |
DPS Value |
7.5 - 9.3 |
Splash Index |
0.6 |
Icon | Name | Cost | Description |
---|---|---|---|
Quantum Reassembly | 300 | The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle | |
Range Enhancement | 300 | Increases attack range by 40m | |
Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level | |
Jump Drive | 50 | Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round | |
Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
Energy Shield | 200 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |
Launcher Overload | 300 | Phoenix's attack interval is reduced by 50%, while the range decreased by 25m | |
Charged Shot | 200 | Phoenix's damage increased by 175%, while the range decreased by 25m |
Update Notes
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