Rhino: Difference between revisions
From Mechabellum Wiki
(use UnitData, add Collapsed) |
(update 0.7.7) |
||
Line 14: | Line 14: | ||
|Mechanical Rage | |Mechanical Rage | ||
|200 | |200 | ||
|Increases the movement speed of units by 5m/s and reduces attack interval by 0. | |Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s | ||
|- | |- | ||
|{{Icon|type=Tech|file=FieldMaintenance.png}} | |{{Icon|type=Tech|file=FieldMaintenance.png}} | ||
Line 43: | Line 43: | ||
|{{Icon|type=Tech|file=Whirlwind.png}} | |{{Icon|type=Tech|file=Whirlwind.png}} | ||
|Whirlwind | |Whirlwind | ||
| | |250 | ||
|When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time | |When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time | ||
|- | |- | ||
Line 54: | Line 54: | ||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.7: | |||
* Base attack interval reverted from 1.0 to 0.9 | |||
* The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5 | |||
* The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3 | |||
;0.7.6: | ;0.7.6: | ||
* [Photon Coating] price adjusted from 250 to 300 | * [Photon Coating] price adjusted from 250 to 300 |
Revision as of 17:41, 9 June 2023
Rhino
|
Heavy melee bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 1 |
HP | 19297 |
Attack | 3560 |
Target | Ground Only |
Attack Interval | 0.9s |
Splash Range | 6.0 |
Burst Damage | 3560 |
Max DPS | 3956 |
Range | Melee |
Speed | 16m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
![]() |
Mechanical Rage | 200 | Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s |
![]() |
Field Maintenance | 300 | Automatically restores 4.5% Max HP per second upon taking damage |
![]() |
Wreckage Recycling | 100 | Upon destroying an enemy, recovers HP equal to the enemies HP |
![]() |
Final Blitz | 300 | Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m |
![]() |
Photon Coating | 300 | Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects |
![]() |
Armor Enhancement | 200 | The effect increases with unit level, reducing damage received by 60 per level |
![]() |
Whirlwind | 250 | When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time |
![]() |
Power Armor | 300 | Increases HP by 25% and grants immunity to slow |