Phoenix: Difference between revisions
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{{UnitInfobox|image=Phoenix.png | {{UnitInfobox | ||
| image = Phoenix.png | |||
| type = Long-range strike aircraft | |||
| igdesc = Long range, high damage, and excels at striking high HP targets from afar. | |||
}} | |||
{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Phoenix Tech Upgrades | |+Phoenix Tech Upgrades | ||
Line 15: | Line 19: | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by | |Increases attack range by 40m | ||
|- | |- | ||
|{{Icon|type=Tech|file=EliteMarksman.png}} | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
|Elite Marksman | |Elite Marksman | ||
|400 | |400 | ||
|The effect increases with unit level, increasing range by | |The effect increases with unit level, increasing range by 8m and ATK by 30% per level | ||
|- | |- | ||
|{{Icon|type=Tech|file=JumpDrive.png}} | |{{Icon|type=Tech|file=JumpDrive.png}} | ||
|Jump Drive | |Jump Drive | ||
|50 | |50 | ||
|Increases Poenix' movement speed by | |Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round | ||
|- | |- | ||
|{{Icon|type=Tech|file=ElectromagneticShot.png}} | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
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|Launcher Overload | |Launcher Overload | ||
|300 | |300 | ||
|Phoenix's attack interval is reduced by 50%, while the range decreased by | |Phoenix's attack interval is reduced by 50%, while the range decreased by 25m | ||
|- | |- | ||
|{{Icon|type=Tech|file=ChargedShot.png}} | |{{Icon|type=Tech|file=ChargedShot.png}} | ||
|Charged Shot | |Charged Shot | ||
|200 | |200 | ||
|Phoenix's damage increased by 175%, while the range decreased by | |Phoenix's damage increased by 175%, while the range decreased by 25m | ||
|} | |} | ||
==Update Notes== | ==Update Notes== | ||
0.7.0 | {{Collapsed| | ||
;0.7.0: | |||
* Adjusted speed from 15m/s to 16m/s | |||
0.6.179 | ;0.6.179: | ||
* New Tech: Charged Shot, Launcher Overload | |||
0.6.176 | ;0.6.176: | ||
* Energy Shield tech added | |||
0.6.175 | ;0.6.175: | ||
* Page created <br /> | |||
}} | |||
[[Category:Units]] | [[Category:Units]] |
Revision as of 15:51, 8 June 2023
Phoenix
|
Long-range strike aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 2 |
HP | 1420 |
Attack | 2892 |
Target | Air & Ground |
Attack Interval | 3.4s |
Splash Range | 0.0 |
Burst Damage | 5784 |
Max DPS | 1701 |
Range | 120m |
Speed | 16m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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Quantum Reassembly | 300 | The cockpit of a destroyed Phoenix will follow behind the nearest allied Phoenix and will be fully restored in 20s. This effect can only be triggered 2 times per battle |
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Range Enhancement | 300 | Increases attack range by 40m |
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Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 30% per level |
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Jump Drive | 50 | Increases Poenix' movement speed by 5m/s and allows Phoenix to be freely repositioned during the deployment phase of every round |
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Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |
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Energy Shield | 200 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. |
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Launcher Overload | 300 | Phoenix's attack interval is reduced by 50%, while the range decreased by 25m |
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Charged Shot | 200 | Phoenix's damage increased by 175%, while the range decreased by 25m |