Steel Ball: Difference between revisions
From Mechabellum Wiki
(use UnitData) |
m (typo) |
||
Line 1: | Line 1: | ||
{{UnitInfobox | {{UnitInfobox | ||
| image = SteelBall.png | | image = SteelBall.png | ||
| type = High | | type = High-speed anti-unit bot | ||
| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units | | igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units | ||
}} | }} |
Revision as of 15:27, 8 June 2023
Steel Ball
|
High-speed anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 4 |
HP | 4571 |
Attack | 2 - 2605 |
Target | Ground Only |
Attack Interval | 0.2s |
Splash Range | 0.0 |
Burst Damage | Minimal |
Max DPS | 52100 |
Range | 45m |
Speed | 16m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
![]() |
Energy Absorption | 300 | Increases HP by 60% and converts damage dealt to HP |
![]() |
Damage Sharing | 250 | Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them |
![]() |
Mechanical Division | 300 | Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting |
![]() |
Range Enhancement | 300 | Increases attack range by 40m |
![]() |
Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level |
![]() |
Heavy Target | 200 | Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range. |
Melting Damage
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.