Marksman: Difference between revisions

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{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
{{UnitInfobox|image=Marksman.png|type=Long-range anti-unit bot|unlockcost=0|cost=100|hp=1471|atk=2271|target=Air & Ground|atkint=2.8|range=140|speed=8|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}}
 
{| class="table table-dark table-bordered" style="width:auto;"
{| class="table-dark table-bordered"
|+Marksman Tech Upgrades
|+Marksman Tech Upgrades
!Icon
!Icon
Line 8: Line 7:
!Description
!Description
|-
|-
|[[File:Doubleshot.png|frameless]]
|{{Icon|type=Tech|file=Doubleshot.png}}
|Doubleshot
|Doubleshot
|300
|300
|Each attack fires 2 bullets in succession but increases reload time by 15%
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|-
|[[File:ElectromagneticShot.png|frameless]]
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|Electromagnetic Shot
|300
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|-
|[[File:QuickReload.png|frameless]]
|{{Icon|type=Tech|file=QuickReload.png}}
|Quick Reload
|Quick Reload
|300
|300
|Multiplies Marksman's attack speed at the cost of lower damage¹
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|-
|[[File:RangeEnhancement.png|frameless]]
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|Range Enhancement
|300
|300
|Increases attack range by 40
|Increases attack range by 40
|-
|-
|[[File:EliteMarksman.png|frameless]]
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|Elite Marksman
|400
|400
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|-
|[[File:ShootingSquad.png|frameless]]
|{{Icon|type=Tech|file=ShootingSquad.png}}
|Shooting Squad
|Shooting Squad
|250
|250

Revision as of 23:48, 28 May 2023

Marksman

Long-range anti-unit bot

Marksman.png
Mobility Ground
Giant No
Cost 100
Unlock cost 0
Units 1
HP 1622
Attack 2329
Target Air & Ground
Attack Interval 3.1s
Splash Damage No
Burst Damage 2329
Max DPS 751
Range 140m
Speed 8m/s
Description
Great attack range, astounding single target damage, and excels at sniping from afar.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

100

HP Value

16.2

Burst Value

23.3

DPS Value

7.5

Splash Index

0.3

v0.7.42
Marksman Tech Upgrades
Icon Name Cost Description
Doubleshot.png
Doubleshot 300 Each attack fires 2 bullets in succession but increases reload time by 15%
ElectromagneticShot.png
Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
QuickReload.png
Quick Reload 300 Multiplies Marksman's attack speed at the cost of lower damage¹
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40
EliteMarksman.png
Elite Marksman 400 The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
ShootingSquad.png
Shooting Squad 250 At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you

¹Attack Interval * 0.5, Attack * 0.5

Update Notes

0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471

0.6.176 - Shooting Squad Tech price 150 -> 250

0.6.175 - Page created