Wasp: Difference between revisions

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{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|splashdmg=No|target=Air & Ground|atkint=1.5s|range=50m|speed=15m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}
{{UnitInfobox|image=Wasp.png|mobility=Air|giant=No|type=Light aircraft|unlockcost=50|cost=200|units=12|hp=282|atk=189|splashdmg=No|target=Air & Ground|atkint=1.5s|range=50m|speed=16m/s|igdesc=Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.}}


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==Update Notes==
==Update Notes==
0.6.175 - Page created <br />
0.7.0 - Adjusted speed from 15m/s to 16m/s
 
0.6.176 - Electromagnetic Shot tech added
0.6.176 - Electromagnetic Shot tech added
0.6.175 - Page created
[[Category:Units]]
[[Category:Units]]

Revision as of 08:33, 24 May 2023

Wasp

Light aircraft

Wasp.png
Mobility Air
Giant No
Cost 200
Unlock cost 50
Units 12
HP 302
Attack 202
Target Air & Ground
Attack Interval 1.4s
Splash Damage No
Burst Damage 2424
Max DPS 1731
Range 50m
Speed 16m/s
Description
Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

16.7 - 20.8

HP Value

14.5 - 18.1

Burst Value

9.7 - 12.1

DPS Value

6.9 - 8.7

Splash Index

4.9

v0.7.42


Wasp Tech Upgrades
Icon Name Cost Description
HighExplosiveAmmo.png High-Explosive Ammo 300 Increases splash damage range by 7m, but reduces ATK by 40%
EnergyShield.png Energy Shield 300 Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
Ignite.png Ignite 200 Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
JumpDrive.png Jump Drive 50 Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round
ArmorPiercingBullets.png Armor-Piercing Bullets 200 Increases ATK by 50%
EliteMarksman.png Elite Marksman 400 The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
RangeEnhancement.png Range Enhancement 300 Increases attack range by 40
GroundSpecialization.png Ground Specialization 200 ATK increases by 200% to ground units
ElectromagneticShot.png Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%

Update Notes

0.7.0 - Adjusted speed from 15m/s to 16m/s

0.6.176 - Electromagnetic Shot tech added

0.6.175 - Page created