Marksman: Difference between revisions

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|+Marksman Tech Upgrades
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¹Attack Interval * 0.5, Attack * 0.5
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|Quick Reload
|Quick Reload
|300
|300
|Multiplies Marksman's attack speed at the cost of lower damage
|Multiplies Marksman's attack speed at the cost of lower damage¹
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|-
|[[File:RangeEnhancement.png|frameless]]
|[[File:RangeEnhancement.png|frameless]]

Revision as of 10:19, 16 April 2023

Marksman

Long-range anti-unit bot

Marksman.png
Mobility Ground
Giant No
Cost 100
Unlock cost 0
Units 1
HP 1622
Attack 2329
Target Air & Ground
Attack Interval 3.1s
Splash Damage No
Burst Damage 2329
Max DPS 751
Range 140m
Speed 8m/s
Description
Great attack range, astounding single target damage, and excels at sniping from afar.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

100

HP Value

16.2

Burst Value

23.3

DPS Value

7.5

Splash Index

0.3

v0.7.42


Marksman Tech Upgrades ¹Attack Interval * 0.5, Attack * 0.5
Icon Name Cost Description
Doubleshot.png Doubleshot 300 Each attack fires 2 bullets in succession but increases reload time by 15%
ElectromagneticShot.png Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
QuickReload.png Quick Reload 300 Multiplies Marksman's attack speed at the cost of lower damage¹
RangeEnhancement.png Range Enhancement 300 Increases attack range by 40
EliteMarksman.png Elite Marksman 400 The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
ShootingSquad.png Shooting Squad 150 At the beginning of the combat, summon 5 Fangs at the same level as MArksman to fight with you

Update Notes

0.6.175 - Page created