Abyss: Difference between revisions

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== Summary ==
== Summary ==
Only Available in FFA Brawl and Survival modes currently. Originally was only found in Survival as an endgame AI Boss unit.
=== Tech Upgrades ===
=== Tech Upgrades ===
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
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!Description
!Description
|-
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|{{Icon|type=Tech|file=UT Attack Range Increase f.png}}
|Steel Ball Production
|250
|Produces 1 Steel Ball(s) to join the battle every 6.5s for 11 times
|-
|{{Icon|type=Tech|file=EnergyScattering.png}}
|Energy Diffraction
|300
|Decreases Death Knells range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|Range Enhancement
|300
|300
|Increases attack range by 40m
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|file=UT elzz f.png|type=Tech}}
|Dark Companion
|100
|At the beginning of battle, summon 1 [[Wraith]] at the same Rank as Abyss.
|-
|{{Icon|file=UT Photon Coating f.png|type=Tech}}
|Photon Coating
|100
|Covers the unit with a photon coating, reducing damage received by 30% for the first 25s of battle and grants immunity to electromagnetic, ignited, acid, and degeneration beam effects.
|-
|{{Icon|type=Tech|file=UT Efficient Maintenance f.png}}
|Efficient Maintenance
|150
|The Upkeep of Abyss is reduced by 150
|-
|{{Icon|file=UT Pyrolysis wave f.png|type=Tech}}
|Disintegration
|200
| Bombards enemy ground units within a 250m radius every 15s, causing them to lose 20% of their current HP and reducing their movement speed by 40% for 5s.
|-
|{{Icon|type=Tech|file=UT Swarm missiles f.png}}
|Swarm Missiles
|300
|Launches 46 missiles at nearby ground enemies every 15 seconds. Each missile deals 550 damage with a range of 200m. Damage increases by 550 per unit Rank.
|-
|{{Icon|file=UT Debris Utilization f.png|type=Tech}}
|Wreckage Recycling
|100
|Upon destroying an enemy, restores HP equal to the enemy's HP
|-
|{{Icon|file=UT Longitudinal laser f.png|type=Tech}}
|Vertical Sweep
|150
|Abyss ATK increased by 30%, and the laser now sweeps vertically.
<div class="note">Attack {{#expr: {{#var:atk}} * 1.3 round 0}} </div>
|}
|}


==Update Notes==
{{Collapsed|
;1.4.2:
* ATK 3508→3859(+10%)
* HP 71191→78310(+10%)
* [Disintegration] will be enacted immediately at the beginning of the battle. The damage it causes to the enemy HP changes from 30% to 20%
* [Vertical Sweep] Cost 200→150
* [Photon Coating] Cost 150→100
* [Wreckage Recycling] Cost 150→100
;1.4.1:
* Upkeep 200 → 150
* [Efficient Maintenance] Cost 200 → 150
* [Vertical Sweep] Cost 250 → 200
* [Wreckage Recycling] Price 200 → 150
* [Photon Coating] Price 200 → 150
* The effect of [Disintegration] has been adjusted to: Bombards enemy ground units within a 250m radius every 15s, causing them to lose 30% of their current HP and reducing their movement speed by 40% for 5s.
;1.4.0:
* Unit introduced
}}


[[Category:Units]]
[[Category:Units]]

Revision as of 10:12, 21 April 2025

Abyss

Flying Titan

Abyss.png
Mobility Air
Giant Yes
Cost 800
Upkeep 150
Unlock cost 200
Units 1
HP 78310
Attack 3859
Target Air & Ground
Attack Interval .1 - 4s
Splash Range 10
Burst Damage 3859
Max DPS 38586
Range 100m
Speed 10m/s
Description
Flying Titan, using lasers to sweep the battlefield, deals devastating blows to enemy units within a large area.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

800 - 1000

HP Value

78.3 - 97.9

Burst Value

3.9 - 4.8

DPS Value

38.6 - 48.2

Splash Index

96

v1.0

Summary

Tech Upgrades

Icon Name Cost Description
UT Attack Range Increase f.png
Range Enhancement 300 Increases attack range by 40m
Range 140m
UT elzz f.png
Dark Companion 100 At the beginning of battle, summon 1 Wraith at the same Rank as Abyss.
UT Photon Coating f.png
Photon Coating 100 Covers the unit with a photon coating, reducing damage received by 30% for the first 25s of battle and grants immunity to electromagnetic, ignited, acid, and degeneration beam effects.
UT Efficient Maintenance f.png
Efficient Maintenance 150 The Upkeep of Abyss is reduced by 150
UT Pyrolysis wave f.png
Disintegration 200 Bombards enemy ground units within a 250m radius every 15s, causing them to lose 20% of their current HP and reducing their movement speed by 40% for 5s.
UT Swarm missiles f.png
Swarm Missiles 300 Launches 46 missiles at nearby ground enemies every 15 seconds. Each missile deals 550 damage with a range of 200m. Damage increases by 550 per unit Rank.
UT Debris Utilization f.png
Wreckage Recycling 100 Upon destroying an enemy, restores HP equal to the enemy's HP
UT Longitudinal laser f.png
Vertical Sweep 150 Abyss ATK increased by 30%, and the laser now sweeps vertically.
Attack 5017

Update Notes

1.4.2
  • ATK 3508→3859(+10%)
  • HP 71191→78310(+10%)
  • [Disintegration] will be enacted immediately at the beginning of the battle. The damage it causes to the enemy HP changes from 30% to 20%
  • [Vertical Sweep] Cost 200→150
  • [Photon Coating] Cost 150→100
  • [Wreckage Recycling] Cost 150→100
1.4.1
  • Upkeep 200 → 150
  • [Efficient Maintenance] Cost 200 → 150
  • [Vertical Sweep] Cost 250 → 200
  • [Wreckage Recycling] Price 200 → 150
  • [Photon Coating] Price 200 → 150
  • The effect of [Disintegration] has been adjusted to: Bombards enemy ground units within a 250m radius every 15s, causing them to lose 30% of their current HP and reducing their movement speed by 40% for 5s.
1.4.0
  • Unit introduced