Tarantula: Difference between revisions
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{{UnitInfobox | {{UnitInfobox | ||
| image = Tarantula. | | image = Tarantula.png | ||
| type = Heavy Mech | | type = Heavy Mech | ||
| igdesc = A heavier single bot that specialises in fighting light and medium targets. Also has relatively high HP. | | igdesc = A heavier single bot that specialises in fighting light and medium targets. Also has relatively high HP. | ||
}} | }} | ||
== Summary == | == Summary == | ||
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, | Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, the Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds. | ||
=== Tech Upgrades === | === Tech Upgrades === | ||
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|400 | |400 | ||
|Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s | |Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s | ||
<div class="note">Speed {{#expr:{{#var:speed}} + 4 round 0}}m/s | <div class="note">Speed {{#expr:{{#var:speed}} + 4 round 0}}m/s</div> | ||
<div class="note">Attack interval {{#expr:{{#var:atkint}} - 0.2 round 1}}s</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | |{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | ||
|Armor-Piercing Bullets | |Armor-Piercing Bullets | ||
| | |150 | ||
|Increases ATK by 50% | |Increases ATK by 50% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div> | <div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}} </div> | ||
Line 41: | Line 42: | ||
|Field Maintenance | |Field Maintenance | ||
|300 | |300 | ||
| | |Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment] | ||
<div class="note">Heal {{#expr:{{#var:hp}}*.045 round 0}}</div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div> | ||
<div class="note">Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | |||
|- | |||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |||
|Armor Enhancement | |||
|200 | |||
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level | |||
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div> | |||
|- | |||
|{{Icon|type=Tech|file=AntiAircraftAmmunition.png}} | |||
|Anti-Aircraft Ammunition | |||
|150 | |||
|Can be used against aerial units | |||
|- | |||
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | |||
|High-Explosive Ammo | |||
|200 | |||
|Increases splash damage range by 7m, but decreases ATK by 40% | |||
<div class="note">Attack {{#expr: {{#var:atk}} * .7 / 2 round 0}} * 2</div> | |||
<div class="note"> Splash area {{#expr: {{#var:splash}} + 5}}m</div> | |||
|} | |} | ||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.8.3.4. | ;1.2: | ||
* | * The EXP required to rank up increased by 10%. | ||
* HP decreased from 15,631 to 15,162 (3% decrease). | |||
;1.1.2: | |||
* The cost of [Range Enhancement] increased from 300 to 350. | |||
* The cost of [High Explosive Ammo] increased from 150 to 200. | |||
;1.1: | |||
* [High-Explosive Ammo] splash range bonus increased from 5m to 7m, but ATK reduction increased from 30% to 40%. | |||
* Variant [Improved Tarantula] no longer increases HP, but instead increases splash range by 4m. | |||
;1.0.1: | |||
* The cost of [Armor-Piercing Bullets] decreased from 200 to 150. | |||
;1.0: | |||
* HP decreased from 15950 to 15631 (2% decrease). | |||
* The cost of [High-Explosive Ammo] decreased from 200 to 150. | |||
;0.9.0: | |||
* New variant [Improved Tarantula]: Increases Tarantula's movement speed by 5m/s, ATK by 20%, HP by 20%, but increases recruitment cost by 50. | |||
* New Variant [Elite Tarantula]: Allows immediate recruitment of Rank 3 Tarantula. | |||
;0.8.3.4: | |||
* HP decreased from 16789 to 15950 (5% decrease). | |||
;0.8.3: | |||
* Unit added. | |||
}} | }} | ||
[[Category:Units]] | [[Category:Units]] |
Latest revision as of 20:17, 5 April 2025
Tarantula
|
Heavy Mech
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 15162 |
Attack | 534 |
Target | Ground Only |
Attack Interval | 0.6s |
Splash Range | 5.0 |
Burst Damage | 534 |
Max DPS | 890 |
Range | 80m |
Speed | 8m/s |
|
Summary
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, the Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
![]() |
Spider Mines | 300 | Fires 2 Spider Mines with 750 HP every 15 seconds. The Spider Mines will charge at the enemy and self-destruct, dealing 4,500 damage to all units within 9 meters. The Spider Mine's HP increases by 750 and its damage increases by 4,500 per unit rank increased. |
![]() |
Range Enhancement | 300 | Increases attack range by 40m
Range 120m
|
![]() |
Mechanical Rage | 400 | Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s
Speed 12m/s
Attack interval 0.4s
|
![]() |
Armor-Piercing Bullets | 150 | Increases ATK by 50%
Attack 801
|
![]() |
Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 19711
Heal 887
|
![]() |
Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 20469
|
![]() |
Anti-Aircraft Ammunition | 150 | Can be used against aerial units |
![]() |
High-Explosive Ammo | 200 | Increases splash damage range by 7m, but decreases ATK by 40%
Attack 187 * 2
Splash area 10m
|