Death Knell: Difference between revisions

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== Summary ==
== Summary ==
Only Available in FFA Brawl and Survival modes currently. Originally was only found in Survival as an endgame AI Boss unit.
=== Tech Upgrades ===
=== Tech Upgrades ===
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!Description
!Description
|-
|-
|{{Icon|type=Tech|file=PhotonEmission.png}}
|{{Icon|type=Tech|file=UT Energy Scattering f.png}}
|Photon Emission
|Energy Diffraction
|400
|300
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects
|Decreases Death Knells range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage
|-
|-
|{{Icon|type=Tech|file=ScanningRadar.png}}
|{{Icon|type=Tech|file=UT Attack Range Increase f.png}}
|Scanning Radar
|Range Enhancement
|300
|300
|Activate Scanning Radar, increases the range of allied units within 100m by 10m. Effects of multiple Scanning Radars are not stackable.
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=UT Summon Steel Ball f.png}}
|Steel Ball Production
|250
|Produces 1 [[Steel Ball]] to join the battle every 6.5s for 11 times
|-
|{{Icon|file=UT Energy Barrier f.png|type=Tech}}
|Barrier
|500
|Generates a Shield Dome that protects all
allies within it. Shield HP increases by 120,000 per unit Rank increased
|-
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|{{Icon|file=UT Life Steal f.png|type=Tech}}
|Missile Intercept
|Energy Absorption
|200
|200
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Farseer's attack and level.
|Increases HP by 60% and converts damage
<div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
dealt to HP
|-
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|{{Icon|file=UT EMP Barrage f.png|type=Tech}}
|Electromagnetic Explosion
|Electromagnetic Bomb
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
<div class="note">Debuff duration ??? second</div>
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|300
|300
|Increases attack range by 40m
|Launches 30 electromagnetic shots at the
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
enemy every 13s. Each electromagnetic shot deals 4,000 damage to the Energy Shield, slows all hit units, and disables their Tech for 15s. Electromagnetic shots have a range of 200m
|}
|}




[[Category:Units]]
[[Category:Units]]

Latest revision as of 17:42, 5 April 2025

Death Knell

High Damage Titan

Death Knell.png
Mobility Ground
Giant Yes
Cost 800
Upkeep 200
Unlock cost 200
Units 1
HP 166021
Attack 2 - 9797
Target Air & Ground
Attack Interval .2s
Splash Range 3.0
Burst Damage Minimal
Max DPS 48985
Range 115m
Speed 6m/s
Description
Titan unit, attacks enemies with multiple lasers that gradually grow in size.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

800 - 1000

HP Value

166 - 207.5

Burst Value

0 - 0

DPS Value

49 - 61.2

Splash Index

0.4

v1.0

Summary

Only Available in FFA Brawl and Survival modes currently. Originally was only found in Survival as an endgame AI Boss unit.

Tech Upgrades

Icon Name Cost Description
UT Energy Scattering f.png
Energy Diffraction 300 Decreases Death Knells range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage
UT Attack Range Increase f.png
Range Enhancement 300 Increases attack range by 40m
Range 155m
UT Summon Steel Ball f.png
Steel Ball Production 250 Produces 1 Steel Ball to join the battle every 6.5s for 11 times
UT Energy Barrier f.png
Barrier 500 Generates a Shield Dome that protects all

allies within it. Shield HP increases by 120,000 per unit Rank increased

UT Life Steal f.png
Energy Absorption 200 Increases HP by 60% and converts damage

dealt to HP

UT EMP Barrage f.png
Electromagnetic Bomb 300 Launches 30 electromagnetic shots at the

enemy every 13s. Each electromagnetic shot deals 4,000 damage to the Energy Shield, slows all hit units, and disables their Tech for 15s. Electromagnetic shots have a range of 200m