Death Knell
From Mechabellum Wiki
Death Knell
|
High Damage Titan
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 800 |
Upkeep | 200 |
Unlock cost | 200 |
Units | 1 |
HP | 166021 |
Attack | 2 - 9797 |
Target | Air & Ground |
Attack Interval | .2s |
Splash Range | 3.0 |
Burst Damage | Minimal |
Max DPS | 48985 |
Range | 115m |
Speed | 6m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
800 - 1000 |
---|---|
HP Value |
166 - 207.5 |
Burst Value |
0 - 0 |
DPS Value |
49 - 61.2 |
Splash Index |
0.4 |
Summary
Only Available in FFA Brawl and Survival modes currently. Originally was only found in Survival as an endgame AI Boss unit.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
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Energy Diffraction | 300 | Decreases Death Knells range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage |
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Range Enhancement | 300 | Increases attack range by 40m
Range 155m
|
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Steel Ball Production | 250 | Produces 1 Steel Ball to join the battle every 6.5s for 11 times |
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Barrier | 500 | Generates a Shield Dome that protects all
allies within it. Shield HP increases by 120,000 per unit Rank increased |
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Energy Absorption | 200 | Increases HP by 60% and converts damage
dealt to HP |
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Electromagnetic Bomb | 300 | Launches 30 electromagnetic shots at the
enemy every 13s. Each electromagnetic shot deals 4,000 damage to the Energy Shield, slows all hit units, and disables their Tech for 15s. Electromagnetic shots have a range of 200m |