Fire Badger: Difference between revisions
From Mechabellum Wiki
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!Description | !Description | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Attack Range Increase f.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|200 | |200 | ||
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<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Fire f.png}} | ||
|Napalm | |Napalm | ||
|200 | |200 | ||
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<div class="note">HP {{#expr: {{#var:hp}} * 0.6 round 0}} | <div class="note">HP {{#expr: {{#var:hp}} * 0.6 round 0}} | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT On Fire f.png}} | ||
|Ignite | |Ignite | ||
|200 | |200 | ||
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s | |Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Auto Recover f.png}} | ||
|Field Maintenance | |Field Maintenance | ||
|250 | |250 | ||
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<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Hot Flame f.png}} | ||
|Scorching Flames | |Scorching Flames | ||
|200 | |200 |
Revision as of 17:19, 5 April 2025
Fire Badger
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Medium Anti-Swarm Tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 3 |
HP | 5184 |
Attack | 28 |
Target | Ground Only |
Attack Interval | 0.1s |
Splash Range | 9.0 |
Burst Damage | 84 |
Max DPS | 840 |
Range | 60m |
Speed | 10m/s |
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Summary
The Fire Badger is functionally a smaller, more affordable version of the Vulcan but with a shorter range.
Their limited range and use of napalm technology make them highly effective for defending against aggressive pushes.
- Rare units can only be unlocked by Random Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
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Range Enhancement | 200 | Increases attack range by 40m
Range 100m
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Napalm | 200 | HP decreased by 40%, attacks ignite a 15m area around the target. The area burns for 15s and deals 305 damage per second
HP 3110
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Ignite | 200 | Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s |
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Field Maintenance | 250 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 6739, Heal 303
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Scorching Flames | 200 | Increases Badger's ATK by 100%
Attack 56
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