Sabertooth: Difference between revisions
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== Summary == | == Summary == | ||
The Sabertooth is a larger | The Sabertooth is a larger Heavy Tank that can equip armaments to assist them. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets. | ||
=== Tech Upgrades === | === Tech Upgrades === |
Revision as of 03:51, 1 April 2025
Sabertooth
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Heavy Tank
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 15541 |
Attack | 7858 |
Target | Ground Only |
Attack Interval | 3.4s |
Splash Range | 5.0 |
Burst Damage | 7858 |
Max DPS | 2311 |
Range | 95m |
Speed | 8m/s |
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Summary
The Sabertooth is a larger Heavy Tank that can equip armaments to assist them. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets.
Tech Upgrades
Icon | Name | Cost | Description |
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Range Enhancement | 300 | Increases attack range by 40m
Range 135m
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Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 20203, Heal 909
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Missile Intercept | 150 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Sabertooth's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
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Doubleshot | 150 | Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp.
DPS 4127 Burst 15716
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Secondary Armament | 200 | Install one secondary gun on both the left and right sides of the Sabertooth. Secondary guns have a range of 95, attack every 4s to deal 2,000 damage. Damage increases by 2,000 per unit Rank increased.
Both secondary guns can hit a target in front of the unit
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