Sabertooth: Difference between revisions
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== Summary == | == Summary == | ||
Sabertooth | The Sabertooth is a larger, more expensive version of the [[Sledgehammer]], but with a far superior gun. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets. | ||
=== Tech Upgrades === | === Tech Upgrades === | ||
Line 25: | Line 23: | ||
|Field Maintenance | |Field Maintenance | ||
|300 | |300 | ||
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | |Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment] | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=MissileIntercept.png}} | |{{Icon|type=Tech|file=MissileIntercept.png}} | ||
|Missile Intercept | |Missile Intercept | ||
| | |150 | ||
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the | |Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Sabertooth's attack and level. | ||
<div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div> | <div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=Doubleshot.png}} | |{{Icon|type=Tech|file=Doubleshot.png}} | ||
|Doubleshot | |Doubleshot | ||
| | |150 | ||
|Each attack fires 2 shells in succession but increases reload time by 12% | |Each attack fires 2 shells in succession but increases reload time by 12% | ||
<div class="note">First shot will be blocked by any shield regardless of shield hp. | <div class="note">First shot will be blocked by any shield regardless of shield hp. | ||
DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }} Burst {{#expr: 2 * {{#var:atk}} round 0 }}</div> | DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }} Burst {{#expr: 2 * {{#var:atk}} round 0 }}</div> | ||
|- | |||
||{{Icon|type=Tech|file=SecondaryArmament.png}} | |||
|Secondary Armament | |||
|200 | |||
|Install one secondary gun on both the left and right sides of the Sabertooth. Secondary guns have a range of 95, attack every 4s to deal 2,000 damage. Damage increases by 2,000 per unit Rank increased. | |||
<div class="note">Both secondary guns can hit a target in front of the unit</div> | |||
|} | |} | ||
==Update Notes== | |||
{{Collapsed| | |||
;1.2: | |||
* Sabertooth remodeled. | |||
* Sabertooth new tech [Secondary Armament]. | |||
* Attack interval increased from 3s to 3.6s (20% increase). | |||
* ATK increased from 6,000 to 7,372 (22.8% increase). | |||
* HP decreased from 15,258 to 14,801 (3% decrease). | |||
* The cost of [Doubleshot] increased from 100 to 150. | |||
* The cost of [Missile Interceptor] decreased from 200 to 150. | |||
* The EXP required to rank up increased by 20%. | |||
;0.9.0: | |||
* [Photon Emission] has been removed. | |||
* [Doubleshot] returns, it costs 100. | |||
;0.8.1: | |||
* ATK increased from 5455 to 6000 (10% increase). | |||
* Movement speed increased from 7m/s to 8m/s. | |||
;0.8.0.4: | |||
* Splash range is increased from 5m to 6m. | |||
* [Doubleshot] has been removed. | |||
* New Tech [Photon Emission]: After starting the battle, project a photon coating to ground allies (excluding yourself) within 50 meters around, reducing the damage they receive by 30% for 20 seconds, and immune to electromagnetic, igniting, acid, and degeneration beam effects. | |||
;0.8.0.3: | |||
* Attack interval is decreased from 3.5s to 3.0s. | |||
;0.8.0.2: | |||
* HP is increased from 14814 to 15258 (3% increase). | |||
* ATK is increased from 4959 to 5455 (10% increase). | |||
;0.8.0.1: | |||
* The price of [Missile Interception] is decreased from 250 to 200. | |||
* The price of [Double Shot] is decreased from 250 to 200. | |||
* [Launcher Overload] has been removed. | |||
* New Tech [Field Maintenance]: Increases HP by 30% and automatically restores 4.5% of Max HP per second upon taking damage. | |||
;0.8.0: | |||
* Added. | |||
}} |
Revision as of 14:16, 21 March 2025
Sabertooth
|
Heavy Tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 15541 |
Attack | 7858 |
Target | Ground Only |
Attack Interval | 3.4s |
Splash Range | 5.0 |
Burst Damage | 7858 |
Max DPS | 2311 |
Range | 95m |
Speed | 8m/s |
|
Summary
The Sabertooth is a larger, more expensive version of the Sledgehammer, but with a far superior gun. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
![]() |
Range Enhancement | 300 | Increases attack range by 40m
Range 135m
|
![]() |
Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 20203, Heal 909
|
![]() |
Missile Intercept | 150 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Sabertooth's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
|
![]() |
Doubleshot | 150 | Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp.
DPS 4127 Burst 15716
|
![]() |
Secondary Armament | 200 | Install one secondary gun on both the left and right sides of the Sabertooth. Secondary guns have a range of 95, attack every 4s to deal 2,000 damage. Damage increases by 2,000 per unit Rank increased.
Both secondary guns can hit a target in front of the unit
|