Tarantula: Difference between revisions
From Mechabellum Wiki
(Added complete update history as of 1.1.2.) |
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== Summary == | == Summary == | ||
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, | Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, the Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds. | ||
=== Tech Upgrades === | === Tech Upgrades === | ||
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==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.8.3.4. | ;1.1.2: | ||
* | * The cost of [Range Enhancement] increased from 300 to 350. | ||
* The cost of [High Explosive Ammo] increased from 150 to 200. | |||
;1.1: | |||
* [High-Explosive Ammo] splash range bonus increased from 5m to 7m, but ATK reduction increased from 30% to 40%. | |||
* Variant [Improved Tarantula] no longer increases HP, but instead increases splash range by 4m. | |||
;1.0.1: | |||
* The cost of [Armor-Piercing Bullets] decreased from 200 to 150. | |||
;1.0: | |||
* HP decreased from 15950 to 15631 (2% decrease). | |||
* The cost of [High-Explosive Ammo] decreased from 200 to 150. | |||
;0.9.0: | |||
* New variant [Improved Tarantula]: Increases Tarantula's movement speed by 5m/s, ATK by 20%, HP by 20%, but increases recruitment cost by 50. | |||
* New Variant [Elite Tarantula]: Allows immediate recruitment of Rank 3 Tarantula. | |||
;0.8.3.4: | |||
* HP decreased from 16789 to 15950 (5% decrease). | |||
;0.8.3: | |||
* Unit added. | |||
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[[Category:Units]] | [[Category:Units]] |
Revision as of 17:17, 26 December 2024
Tarantula
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Heavy Mech
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 15162 |
Attack | 534 |
Target | Ground Only |
Attack Interval | 0.6s |
Splash Range | 5.0 |
Burst Damage | 534 |
Max DPS | 890 |
Range | 80m |
Speed | 8m/s |
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Summary
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, the Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds.
Tech Upgrades
Icon | Name | Cost | Description |
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Spider Mines | 300 | Fires 2 Spider Mines with 750 HP every 15 seconds. The Spider Mines will charge at the enemy and self-destruct, dealing 4,500 damage to all units within 9 meters. The Spider Mine's HP increases by 750 and its damage increases by 4,500 per unit rank increased. |
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Range Enhancement | 300 | Increases attack range by 40m
Range 120m
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Mechanical Rage | 400 | Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s
Speed 12m/s - Attack interval 0.4s
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Armor-Piercing Bullets | 150 | Increases ATK by 50%
Attack 801
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Field Maintenance | 350 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 19711, Heal 887
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 20469
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Anti-Aircraft Ammunition | 150 | Can be used against aerial units |
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High-Explosive Ammo | 200 | Increases splash damage range by 7m, but decreases ATK by 40%
Attack 187 * 2, Splash area 10m
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