Fire Badger: Difference between revisions
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(Created page with "== Summary == Fire Badgers are smaller, more affordable versions of Vulcans but with a shorter range. However, their limited range and use of napalm technology make them highly effective for defending against aggressive pushes. * Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match. === Tech Upgrades === {| class="table table-dark table-bordered table-block-last-...") |
(Update history now catalogues every change from the units debut up to patch 1.1.2 (current as of now)) |
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(4 intermediate revisions by 2 users not shown) | |||
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{{UnitInfobox | |||
| image = FireBadger.png | |||
| type = Medium Anti-Swarm Tank | |||
| igdesc = A medium tank with a short-range flamethrower that is effective against light units. | |||
}}__NOTOC__ | |||
== Summary == | == Summary == | ||
Fire | The Fire Badger is functionally a smaller, more affordable version of the [[Vulcan]] but with a shorter range. | ||
* Rare units can only be unlocked by | Their limited range and use of napalm technology make them highly effective for defending against aggressive pushes. | ||
* Rare units can only be unlocked by Random Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match. | |||
=== Tech Upgrades === | === Tech Upgrades === | ||
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|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
|Range Enhancement | |Range Enhancement | ||
| | |200 | ||
|Increases attack range by 40m | |Increases attack range by 40m | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
Line 30: | Line 37: | ||
|{{Icon|type=Tech|file=FieldMaintenance.png}} | |{{Icon|type=Tech|file=FieldMaintenance.png}} | ||
|Field Maintenance | |Field Maintenance | ||
| | |250 | ||
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | |Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment] | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | ||
|- | |- | ||
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<div class="note">Attack {{#expr: {{#var:atk}} * 2 round 0}}</div> | <div class="note">Attack {{#expr: {{#var:atk}} * 2 round 0}}</div> | ||
|} | |} | ||
== Update Notes == | |||
{{Collapsed| | |||
;1.0.3: | |||
* The price of [Range Enhancement] has been reduced from 300 to 200 | |||
* The price of [Field Maintenance] has been reduced from 300 to 250 | |||
;1.0.1: | |||
* The cost of [Napalm] decreased from 300 to 200. | |||
* The cost of [Scorching Fire] decreased from 250 to 200. | |||
;1.0: | |||
* HP decreased from 5635 to 5184 (8% decrease). | |||
* [Napalm] effective time decreased from 20s to 15s, and it now decreases Fire Badger's HP by 40%. | |||
* New Tech [Scorching Fire]: Increases ATK by 100%. | |||
;0.9.0: | |||
* HP decreased from 5931 to 5635 (5% decrease). | |||
* Cost of [Napalm] increased from 250 to 300. | |||
;0.8.1: | |||
* HP increased from 5703 to 5931 (4% increase). | |||
* ATK increased from 26 to 27 (4% increase). | |||
* Movement speed increased from 9m/s to 8m/2. | |||
;0.8.0.4: | |||
* ATK is increased from 23 to 26 (13% increase). | |||
;0.8.0.2: | |||
* ATK is increased from 19 to 23 (21% increase). | |||
* The price of [Napalm] increased from 200 to 250. | |||
;0.8.0: | |||
* Added. | |||
}} | |||
[[Category:Units]] |
Latest revision as of 15:07, 26 December 2024
Fire Badger
|
Medium Anti-Swarm Tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 3 |
HP | 5184 |
Attack | 28 |
Target | Ground |
Attack Interval | 0.1s |
Splash Damage | 9.0m |
Burst Damage | 84 |
Max DPS | 840 |
Range | 60m |
Speed | 10m/s |
|
Summary
The Fire Badger is functionally a smaller, more affordable version of the Vulcan but with a shorter range.
Their limited range and use of napalm technology make them highly effective for defending against aggressive pushes.
- Rare units can only be unlocked by Random Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
![]() |
Range Enhancement | 200 | Increases attack range by 40m
Range 100m
|
![]() |
Napalm | 200 | HP decreased by 40%, attacks ignite a 15m area around the target. The area burns for 15s and deals 305 damage per second
HP 3110
|
![]() |
Ignite | 200 | Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s |
![]() |
Field Maintenance | 250 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 6739, Heal 303
|
![]() |
Scorching Flames | 200 | Increases Badger's ATK by 100%
Attack 56
|