Tarantula: Difference between revisions
From Mechabellum Wiki
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|{{Icon|type=Tech|file=FieldMaintenance.png}} | |{{Icon|type=Tech|file=FieldMaintenance.png}} | ||
|Field Maintenance | |Field Maintenance | ||
| | |350 | ||
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | |Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | ||
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|{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | |{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | ||
|High-Explosive Ammo | |High-Explosive Ammo | ||
| | |200 | ||
|Increases splash damage range by 5m, but reduces ATK by 30% | |Increases splash damage range by 5m, but reduces ATK by 30% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * .7 / 2 round 0}} * 2, Splash area {{#expr: {{#var:splash}} + 5}}m</div> | <div class="note">Attack {{#expr: {{#var:atk}} * .7 / 2 round 0}} * 2, Splash area {{#expr: {{#var:splash}} + 5}}m</div> |
Revision as of 15:45, 15 December 2024
Tarantula
|
Heavy Mech
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 15162 |
Attack | 534 |
Target | Ground Only |
Attack Interval | 0.6s |
Splash Range | 5.0 |
Burst Damage | 534 |
Max DPS | 890 |
Range | 80m |
Speed | 8m/s |
|
Summary
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, The Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
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Spider Mines | 300 | Fires 2 Spider Mines with 750 HP every 15 seconds. The Spider Mines will charge at the enemy and self-destruct, dealing 4,500 damage to all units within 9 meters. The Spider Mine's HP increases by 750 and its damage increases by 4,500 per unit rank increased. |
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Range Enhancement | 300 | Increases attack range by 40m
Range 120m
|
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Mechanical Rage | 400 | Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s
Speed 12m/s - Attack interval 0.4s
|
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Armor-Piercing Bullets | 150 | Increases ATK by 50%
Attack 801
|
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Field Maintenance | 350 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 19711, Heal 887
|
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 20469
|
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Anti-Aircraft Ammunition | 150 | Can be used against aerial units |
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High-Explosive Ammo | 200 | Increases splash damage range by 5m, but reduces ATK by 30%
Attack 187 * 2, Splash area 10m
|