Tarantula: Difference between revisions
From Mechabellum Wiki
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|150 | |150 | ||
|Increases splash damage range by 5m, but reduces ATK by 30% | |Increases splash damage range by 5m, but reduces ATK by 30% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * .7 / 2 round 0}} * | <div class="note">Attack {{#expr: {{#var:atk}} * .7 / 2 round 0}} * 2, Splash area {{#expr: {{#var:splash}} + 5}}m</div> | ||
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Latest revision as of 17:18, 15 October 2024
Tarantula
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Heavy Mech
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 1 |
HP | 15631 |
Attack | 580 |
Target | Ground |
Attack Interval | 0.6s |
Splash Damage | 5.0m |
Burst Damage | 580 |
Max DPS | 967 |
Range | 75m |
Speed | 8m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
200 - 250 |
---|---|
HP Value |
62.5 - 78.2 |
Burst Value |
2.3 - 2.9 |
DPS Value |
3.9 - 4.8 |
Splash Index |
8.3 |
Summary
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, The Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Spider Mines | 300 | Fires 2 Spider Mines with 750 HP every 15 seconds. The Spider Mines will charge at the enemy and self-destruct, dealing 4,500 damage to all units within 9 meters. The Spider Mine's HP increases by 750 and its damage increases by 4,500 per unit rank increased. | |
Range Enhancement | 300 | Increases attack range by 40m
Range 115m
| |
Mechanical Rage | 400 | Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s
Speed 12m/s - Attack interval 0.4s
| |
Armor-Piercing Bullets | 150 | Increases ATK by 50%
Attack 870
| |
Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 20320, Heal 914
| |
Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 21102
| |
Anti-Aircraft Ammunition | 150 | Can be used against aerial units | |
High-Explosive Ammo | 150 | Increases splash damage range by 5m, but reduces ATK by 30%
Attack 203 * 2, Splash area 10m
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Update Notes
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