Crawler: Difference between revisions

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|Increases movement speed of units by 5m/s and reduces attack interval by 0.2s
|Increases movement speed of units by 5m/s and reduces attack interval by 0.2s
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s, Attack interval {{#expr: {{#var:atkint}} - .2 round 1}}s</div>
<div class="note">DPS {{#expr: {{#var:atk}} / ({{#var:atkint}} - .2) round 0}}, Attack interval {{#expr: {{#var:atkint}} - .2 round 1}}s, Speed {{#expr: {{#var:speed}} + 5}}m/s</div>
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|{{Icon|type=Tech|file=Replicate.png}}
|{{Icon|type=Tech|file=Replicate.png}}
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|200
|Increases ATK by 125%
|Increases ATK by 125%
<div class="note">Attack {{#expr: {{#var:atk}} * 2.25 round 0}}</div>
<div class="note">DPS {{#expr: {{#var:atk}}*2.25 / {{#var:atkint}} round 0}}, Attack {{#expr: {{#var:atk}} * 2.24 round 0}}</div>
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|{{Icon|type=Tech|file=LooseFormation.png}}
|{{Icon|type=Tech|file=LooseFormation.png}}

Latest revision as of 21:32, 4 October 2024

Crawler

Light melee robot

Crawler.png
Mobility Ground
Giant No
Cost 100
Unlock cost 0
Units 24
HP 292
Attack 79
Target Ground Only
Attack Interval 0.6s
Splash Damage No
Burst Damage 1896
Max DPS 3160
Range Melee
Speed 16m/s
Description
High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

4.2

HP Value

70.1

Burst Value

19

DPS Value

31.6

Splash Index

9

v1.0

Summary

The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.

They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.

Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.

If the enemy farms your crawlers with vulcans or mustangs, you can drop Rhinos in front of them, for example, to take the aggro.

Tech Upgrades

Crawler Tech Upgrades
Icon Name Cost Description
MechanicalRage.png
Mechanical Rage 200 Increases movement speed of units by 5m/s and reduces attack interval by 0.2s
DPS 198, Attack interval 0.4s, Speed 21m/s
Replicate.png
Replicate 250 Uses destroyed enemies to create more Crawlers
SubterraneanBlitz.png
Subterranean Blitz 300 Increases movement speed by 3m/s, tunnels underground when there are no enemies within 50m and nullify 50% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
Speed 19m/s
AcidicExplosion.png
Acidic Explosion 200 Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 3% HP per second and will take 250% extra damage when attacked.
ImpactDrill.png
Impact Drill 200 Increases ATK by 125%
DPS 296, Attack 177
LooseFormation.png
Loose Formation 400 Crawlers will move in a looser formation.

Replicate Notes

Only affects ground units, Shares effect with Parasitic Ammo

Unit Destroyed # of Crawlers
Crawler 1
Fang 1
Mustang 1
Sledgehammer 2
Steel Balls 5
Marksman 9
Arclight 9
Rhino 12
Hacker 12
Vulcan 16
Fortress 16
Melting Point 16
War Factory 70


Update Notes

0.7.34
  • ATK reduced from 131 to 66.
  • Attack interval reduced from 1.2 to 0.6.
  • The attack interval reduction value of [Mechanical Rage] is reduced from 0.4 to 0.2.
0.7.17
  • [Subterranean Blitz]: Price adjusted from 300 to 250
0.7.0
  • Adjusted speed from 15m/s to 16m/s
0.6.175
  • Page created