Steel Ball: Difference between revisions
From Mechabellum Wiki
(update 0.7.13) |
(update 0.7.25) |
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|Energy Absorption | |Energy Absorption | ||
|300 | |300 | ||
|Increases HP by | |Increases HP by 40% and converts damage dealt to HP | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1. | <div class="note">HP {{#expr: {{#var:hp}} * 1.4 round 0}}</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=DamageSharing.png}} | |{{Icon|type=Tech|file=DamageSharing.png}} | ||
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==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.25: | |||
* The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%. | |||
;0.7.13: | ;0.7.13: | ||
* Tech [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 300 to 350. | * Tech [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 300 to 350. |
Revision as of 13:03, 29 September 2023
Steel Ball
|
High-speed anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 4 |
HP | 4571 |
Attack | 2 - 2605 |
Target | Ground Only |
Attack Interval | 0.2s |
Splash Range | 0.0 |
Burst Damage | Minimal |
Max DPS | 52100 |
Range | 45m |
Speed | 16m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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Energy Absorption | 300 | Increases HP by 40% and converts damage dealt to HP
HP 6399
|
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Damage Sharing | 250 | Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
HP 10056, total HP 40225
|
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Range Enhancement | 300 | Increases attack range by 40m
Range 85m
|
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Mechanical Division | 350 | Destroyed Steel Balls create 5 level 1 Crawlers to continue fighting |
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Armor Enhancement | 350 | HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 5485
|
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Heavy Target | 200 | Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
Range 35m
|
Melting Damage
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.