Fortress
From Mechabellum Wiki
Fortress
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Giant guard
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 43938 |
Attack | 6177 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Damage | 5.0m |
Burst Damage | 6177 |
Max DPS | 3432 |
Range | 100m |
Speed | 6m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
400 - 600 |
---|---|
HP Value |
73.2 - 109.8 |
Burst Value |
10.3 - 15.4 |
DPS Value |
5.7 - 8.6 |
Splash Index |
2.8 |
Icon | Name | Cost | Description |
---|---|---|---|
Doubleshot | 200 | Each attack fires 2 shells in succession but increases reload time by 12% | |
Barrier | 300 | Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased | |
Fang Summoning | 300 | Produces 12 Fangs to join the combat every 28s | |
Range Enhancement | 300 | Increases attack range by 40m | |
Anti-Air Barrage | 200 | Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m | |
Elite Marksman | 300 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level | |
Launcher Overload | 200 | Fortress' attack interval reduces by 50%, reduces range by 20m | |
Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. |
Upgrades | Shots per Attack | Damage per Attack | Attack Interval (sec) | DPS | Shots per 10sec |
---|---|---|---|---|---|
Base | 1 | 6177 | 1.8 | 3432 | 5.6 |
Launcher Overload | 1 | 6177 | 0.9 | 6864 | 11.1 |
Double Shot | 2 | 6177 | 2 | 6128 | 9.9 |
Launcher Overload & Double Shot | 2 | 6177 | 1 | 12256 | 19.8 |
Update Notes
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