Sledgehammer

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Revision as of 16:19, 30 March 2023 by Lycake (talk | contribs) (Created page with "{{UnitInfobox|image=Sledgehammer.png|mobility=Ground|giant=No|type=Heavy tank|cost=200|units=5|hp=3264|atk=608|target=Ground Only|atkint=4.5s|range=95m|speed=7m/s|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}} {| class="wikitable" |+Sledgehammer Tech Upgrades !Icon !Name !Cost !Description |- |frameless |Field Maintenance |300 |Increases HP by 30%, automatically restores 4.5%...")
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Sledgehammer

Heavy tank

Sledgehammer.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 5
HP 3478
Attack 608
Target Ground Only
Attack Interval 4.5s
Splash Damage 5.0m
Burst Damage 3040
Max DPS 676
Range 95m
Speed 7m/s
Description
A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

40 - 50

HP Value

69.6 - 87

Burst Value

12.2 - 15.2

DPS Value

2.7 - 3.4

Splash Index

5.6

v1.0


Sledgehammer Tech Upgrades
Icon Name Cost Description
FieldMaintenance.png Field Maintenance 300 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
DamageSharing.png Damage Sharing 200 Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
MechanicalRage.png Mechanical Rage 300 Increases the movement speed of units by 4 and reduces attack interval by 1.5s
RangeEnhancement.png Range Enhancement 300 Increases attack range by 40
ArmorPiercingBullets.png Armor-Piercing Bullets 300 Increases ATK by 150% and attack interval increases by 20%
ArmorEnhancement.png Armor Enhancement 300 The effect increases with unit level, reducing damage received by 60 per level increased
ElectromagneticShot.png Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%

Update Notes

0.6.175 - Page created