Scorpion
Scorpion
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Heavy anit-swarm bot
Mobility | Ground |
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Giant | No |
Cost | 300 |
Unlock cost | 100 |
Units | 1 |
HP | 18632 |
Attack | 10650 |
Target | Ground |
Attack Interval | 4.5s |
Splash Damage | 15.0m |
Burst Damage | 10650 |
Max DPS | 2367 |
Range | 100m |
Speed | 7m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
300 - 400 |
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HP Value |
46.6 - 62.1 |
Burst Value |
26.6 - 35.5 |
DPS Value |
5.9 - 7.9 |
Splash Index |
3.3 |
Summary
The scorpion has high offensive and defensive stats. This allows for some powerful builds and makes it to one of the strongest units against medium units like sledgehammer and steelballs. Since it has such high hit point pool, the Field Maintenance ability can quit strong and heal out most damage. This allows for a quite strong tank build that requires ems or very high damage per second to conter. Armor Enhancement increases the HP as well allowing for a strong tank build. This build can only be countered with EMS and Beam-Units (Melting Point and Steelball). But since the scorpion has such high damage, these units get destroyed faster then the scorpion if not protected. The second important build is the giant buster. Using the acid to increase damage taken makes giants quite squishy. Rounding this up with some range, from siege mode or the range enhancement allows the scorpion to take down any giant. Since the scorpion can only attack ground units, it is quit weak against any attack from air units making them an ideal counter. Since the scorpion has such a long reload time, small units can keep them buisy as it is the case for all high damage units. Combining him with some sort of crawler kill is recommended.
Tech Upgrades
Icon | Name | Cost | Description |
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Acid Attack | 200 | The unit's attack will create an acid area with a radius of 15m at the hit point. The acid area lasts for 40 seconds. Units within the acid loose 3% (max.) HP per second and will suffer 250% damage. | |
Siege Mode | 300 | The unit enters siege mode, increase range by 70m but decrease damage by 40% and it can not attack units within 75m around it. | |
Range Enhancement | 300 | Increases attack range by 40m
Range 140m
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Doubleshot | 300 | Each attack fires 2 shells in succession but increases reload time by 12%
DPS 4226
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Field Maintenance | 200 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 24222, Heal 1090
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 25153
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