Scorpion

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Scorpion

Heavy anit-swarm bot

Scorpion.png
Mobility Ground
Giant No
Cost 300
Unlock cost 100
Units 1
HP 18632
Attack 10047
Target Ground
Attack Interval 4.5s
Splash Damage 15.0m
Burst Damage 10047
Max DPS 2233
Range 100m
Speed 7m/s
Description
A heavy unit that is equiped with a huge cannon that causes massiv damage to clustered units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

300 - 400

HP Value

46.6 - 62.1

Burst Value

25.1 - 33.5

DPS Value

5.6 - 7.4

Splash Index

3.3

v1.0

Summary

The scorpion has high offensive and defensive stats. This allows for some powerful builds and makes it to one of the strongest units against medium units like sledgehammer and steelballs.

Since it has such high hit point pool, the Field Maintenance ability can quit strong and heal out most damage. This allows for a quite strong tank build that requires ems or very high damage per second to conter. Armor Enhancement increases the HP as well allowing for a strong tank build. This build can only be countered with EMS and Beam-Units (Melting Point and Steelball). But since the scorpion has such high damage, these units get destroyed faster then the scorpion if not protected.

The second important build is the giant buster. Using the acid to increase damage taken makes giants quite squishy. Rounding this up with some range, from siege mode or the range enhancement allows the scorpion to take down any ground giant.

Since the scorpion can only attack ground units, it is quit weak against any attack from air units making them an ideal counter.

Since the scorpion has such a long reload time, small units can keep them buisy as it is the case for all high damage units. Combining him with some sort of crawler kill is recommended.

Tech Upgrades

Icon Name Cost Description
AcidAttack.png
Acid Attack 200 The unit's attack will create an acid area with a radius of 15m at the hit point. The acid area lasts for 40 seconds. Units within the acid loose 3% (max.) HP per second and will suffer 250% damage.
Siegemode.png
Siege Mode 300 The unit enters siege mode, increase range by 70m but decrease damage by 40% and it can not attack units within 75m around it.
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 140m
Doubleshot.png
Doubleshot 300 Each attack fires 2 shells in succession but increases reload time by 12%
DPS 3987
FieldMaintenance.png
Field Maintenance 200 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 24222, Heal 1090
ArmorEnhancement.png
Armor Enhancement 200 HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 25153