Sledgehammer: Difference between revisions

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|Increases attack range by 40m
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
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|-
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
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|300
|300
|The effect increases with unit level, reducing damage received by 60 per level
|The effect increases with unit level, reducing damage received by 60 per level
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|}
|}



Revision as of 22:34, 22 June 2023

Sledgehammer

Heavy tank

Sledgehammer.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 5
HP 3478
Attack 608
Target Ground Only
Attack Interval 4.5s
Splash Damage 5.0m
Burst Damage 3040
Max DPS 676
Range 95m
Speed 7m/s
Description
A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

40 - 50

HP Value

69.6 - 87

Burst Value

12.2 - 15.2

DPS Value

2.7 - 3.4

Splash Index

5.6

v1.0
Sledgehammer Tech Upgrades
Icon Name Cost Description
FieldMaintenance.png
Field Maintenance 300 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 4521, Heal 203
DamageSharing.png
Damage Sharing 200 Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
HP 7652, Total HP 38258
MechanicalRage.png
Mechanical Rage 300 Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
Speed 11m/s, Attack interval 3s
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 135m
ElectromagneticShot.png
Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
ArmorPiercingBullets.png
Armor-Piercing Bullets 300 Increases ATK by 150% and attack interval increases by 20%
Attack 1520, Attack interval 5.4s
ArmorEnhancement.png
Armor Enhancement 300 The effect increases with unit level, reducing damage received by 60 per level


Update Notes

0.6.175
  • Page created