Sledgehammer: Difference between revisions

From Mechabellum Wiki
(UnitInfobox parameter update (WIP))
(add icon template)
Line 1: Line 1:
{{UnitInfobox|image=Sledgehammer.png|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=5|atkint=4.5|range=95|speed=7|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
{{UnitInfobox|image=Sledgehammer.png|type=Heavy tank|unlockcost=50|cost=200|units=5|hp=3264|atk=608|splashdmg=5|atkint=4.5|range=95|speed=7|igdesc=A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.}}
 
{| class="table table-dark table-bordered" style="width:auto"
{| class="table-dark table-bordered"
|+Sledgehammer Tech Upgrades
|+Sledgehammer Tech Upgrades
!Icon
!Icon
Line 8: Line 7:
!Description
!Description
|-
|-
|[[File:FieldMaintenance.png|frameless]]
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|Field Maintenance
|300
|300
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
|-
|-
|[[File:DamageSharing.png|frameless]]
|{{Icon|type=Tech|file=DamageSharing.png}}
|Damage Sharing
|Damage Sharing
|200
|200
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
|-
|-
|[[File:MechanicalRage.png|frameless]]
|{{Icon|type=Tech|file=MechanicalRage.png}}
|Mechanical Rage
|Mechanical Rage
|300
|300
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|Increases the movement speed of units by 4 and reduces attack interval by 1.5s
|-
|-
|[[File:RangeEnhancement.png|frameless]]
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Range Enhancement
|Range Enhancement
|300
|300
|Increases attack range by 40
|Increases attack range by 40
|-
|-
|[[File:ArmorPiercingBullets.png|frameless]]
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}}
|Armor-Piercing Bullets
|Armor-Piercing Bullets
|300
|300
|Increases ATK by 150% and attack interval increases by 20%
|Increases ATK by 150% and attack interval increases by 20%
|-
|-
|[[File:ArmorEnhancement.png|frameless]]
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|Armor Enhancement
|300
|300
|The effect increases with unit level, reducing damage received by 60 per level increased
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|-
|[[File:ElectromagneticShot.png|frameless]]
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Shot
|Electromagnetic Shot
|300
|300
Line 46: Line 45:
==Update Notes==
==Update Notes==
0.6.175 - Page created
0.6.175 - Page created
[[Category:Units]]
[[Category:Units]]

Revision as of 00:05, 29 May 2023

Sledgehammer

Heavy tank

Sledgehammer.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 5
HP 3478
Attack 608
Target Ground Only
Attack Interval 4.5s
Splash Damage 5.0m
Burst Damage 3040
Max DPS 676
Range 95m
Speed 7m/s
Description
A fairly sturdy, heavy tank. It can deal splash damage in a small area over medium and long distances.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

40 - 50

HP Value

69.6 - 87

Burst Value

12.2 - 15.2

DPS Value

2.7 - 3.4

Splash Index

5.6

v1.0
Sledgehammer Tech Upgrades
Icon Name Cost Description
FieldMaintenance.png
Field Maintenance 300 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
DamageSharing.png
Damage Sharing 200 Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
MechanicalRage.png
Mechanical Rage 300 Increases the movement speed of units by 4 and reduces attack interval by 1.5s
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40
ArmorPiercingBullets.png
Armor-Piercing Bullets 300 Increases ATK by 150% and attack interval increases by 20%
ArmorEnhancement.png
Armor Enhancement 300 The effect increases with unit level, reducing damage received by 60 per level increased
ElectromagneticShot.png
Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%

Update Notes

0.6.175 - Page created