Melting Point: Difference between revisions
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{{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=38645|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=110|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}} | {{UnitInfobox|image=MeltingPoint.png|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|hp=38645|atk=1 - 6532|splashdmg=3|target=Air & Ground|atkint=0.2|range=110|speed=6|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}} | ||
{| class="table table-dark table-bordered" style="width:auto" | |||
{| class="table-dark table-bordered" | |||
|+Melting Point Tech Upgrades | |+Melting Point Tech Upgrades | ||
!Icon | !Icon | ||
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!Description | !Description | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=EnergyAbsorption.png}} | ||
|Energy Absorption | |Energy Absorption | ||
|300 | |300 | ||
|Increases HP by 60% and converts dmage dealt to HP | |Increases HP by 60% and converts dmage dealt to HP | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by 40 | |Increases attack range by 40 | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=CrawlerSummoning.png}} | ||
|Crawler Summoning | |Crawler Summoning | ||
|300 | |300 | ||
|Produces 10 Crawlers to join the combat every 30s | |Produces 10 Crawlers to join the combat every 30s | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ElectromagneticBarrage.png}} | ||
|Electromagnetic Barrage | |Electromagnetic Barrage | ||
|300 | |300 | ||
|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | |Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|200 | |200 | ||
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=EnergyScattering.png}} | ||
|Energy Diffraction | |Energy Diffraction | ||
|300 | |300 |
Revision as of 23:53, 28 May 2023
Melting Point
|
Giant anti-unit bot
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 30907 |
Attack | 2 - 7952 |
Target | Air & Ground |
Attack Interval | 0.2s |
Splash Damage | 3.0m |
Burst Damage | Minimal |
Max DPS | 39760 |
Range | 115m |
Speed | 6m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
400 - 600 |
---|---|
HP Value |
51.5 - 77.3 |
Burst Value |
0 - 0 |
DPS Value |
66.3 - 99.4 |
Splash Index |
0.4 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts dmage dealt to HP | |
Range Enhancement | 300 | Increases attack range by 40 | |
Crawler Summoning | 300 | Produces 10 Crawlers to join the combat every 30s | |
Electromagnetic Barrage | 300 | Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | |
Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |
Energy Diffraction | 300 | Melting range reduced by 25, but can fire 5 rays for 17% damage each¹ |
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
Update Notes
0.6.176
Changed Armor Enhancement
Changed HP from 42005 -> 38645
Crawler Summoning from 12 -> 10
0.6.175 - Page created