Melting Point: Difference between revisions

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{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=42005|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}
{{UnitInfobox|image=MeltingPoint.png|mobility=Ground|giant=Yes|type=Giant anti-unit bot|unlockcost=200|cost=400|units=1|hp=42005|atk=1 - 6532|splashdmg=No|target=Air & Ground|atkint=0.2s|range=110m|speed=6m/s|igdesc=A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.}}


{| class="wikitable"
{| class="table-dark table-bordered"
|+Melting Point Tech Upgrades
|+Melting Point Tech Upgrades
!Icon
!Icon

Revision as of 20:26, 31 March 2023

Melting Point

Giant anti-unit bot

MeltingPoint.png
Mobility Ground
Giant Yes
Cost 400
Unlock cost 200
Units 1
HP 30907
Attack 2 - 7952
Target Air & Ground
Attack Interval 0.2s
Splash Damage 3.0m
Burst Damage Minimal
Max DPS 39760
Range 115m
Speed 6m/s
Description
A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

400 - 600

HP Value

51.5 - 77.3

Burst Value

0 - 0

DPS Value

66.3 - 99.4

Splash Index

0.4

v1.0


Melting Point Tech Upgrades
Icon Name Cost Description
EnergyAbsorption.png Energy Absorption 300 Increases HP by 60% and converts dmage dealt to HP
RangeEnhancement.png Range Enhancement 300 Increases attack range by 40
CrawlerSummoning.png Crawler Summoning 300 Produces 12 Crawlers to join the combat every 30s
ElectromagneticBarrage.png Electromagnetic Barrage 300 Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
ArmorEnhancement.png Armor Enhancement 200 The effect increases with unit level, reducing damage received by 60 per level increased
EnergyScattering.png Energy Scattering 300 Melting range reduced by 25, but can fire 5 rays for 17% damage each

Update Notes

0.6.175 - Page created