Scorpion: Difference between revisions
From Mechabellum Wiki
(Added Scorpion Unit) |
(→Tech Upgrades: Added missing upgrades) |
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<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=Doubleshot.png}} | ||
| | |Doubleshot | ||
|300 | |300 | ||
| | |Each attack fires 2 shells in succession but increases reload time by 12% | ||
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div> | |||
|- | |||
|{{Icon|type=Tech|file=FieldMaintenance.png}} | |||
|Field Maintenance | |||
|200 | |||
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage | |||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | |||
|- | |||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |||
|Armor Enhancement | |||
|200 | |||
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level | |||
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div> | |||
|} | |} | ||
Revision as of 14:21, 11 December 2023
Scorpion
|
Heavy anit-swarm bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 300 |
Unlock cost | 100 |
Units | 1 |
HP | 18632 |
Attack | 10047 |
Target | Ground |
Attack Interval | 4.5s |
Splash Damage | 15.0m |
Burst Damage | 10047 |
Max DPS | 2233 |
Range | 100m |
Speed | 7m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
300 - 400 |
---|---|
HP Value |
46.6 - 62.1 |
Burst Value |
25.1 - 33.5 |
DPS Value |
5.6 - 7.4 |
Splash Index |
3.3 |
Summary
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Acid Attack | 200 | The unit's attack will create an acid area with a radius of 15m at the hit point. The acid area lasts for 40 seconds. Units within the acid loose 3% (max.) HP per second and will suffer 250% damage. | |
Siege Mode | 300 | The unit enters siege mode, increase range by 70m but decrease damage by 40% and it can not attack units within 75m around it. | |
Range Enhancement | 300 | Increases attack range by 40m
Range 140m
| |
Doubleshot | 300 | Each attack fires 2 shells in succession but increases reload time by 12%
DPS 3987
| |
Field Maintenance | 200 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 24222, Heal 1090
| |
Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 25153
|