Mustang: Difference between revisions

From Mechabellum Wiki
m (Mustang cost is 200, not 300)
(update values)
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{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=200|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=15m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}
{{UnitInfobox|image=Mustang.png|mobility=Ground|giant=No|type=High-speed all-purpose tank|unlockcost=50|cost=200|units=12|hp=343|atk=37|splashdmg=No|target=Air & Ground|atkint=0.4s|range=95m|speed=16m/s|igdesc=High speed, long-range, yet fragile. It excels at fighting other low HP units.}}


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==Update Notes==
==Update Notes==
0.7.0 - Adjusted speed from 15m/s to 16m/s
0.6.176
0.6.176



Revision as of 08:35, 24 May 2023

Mustang

High-speed all-purpose tank

Mustang.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 12
HP 343
Attack 37
Target Air & Ground
Attack Interval 0.4s
Splash Damage No
Burst Damage 444
Max DPS 1110
Range 95m
Speed 16m/s
Description
High speed, long-range, yet fragile. It excels at fighting other low HP units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

16.7 - 20.8

HP Value

16.5 - 20.6

Burst Value

1.8 - 2.2

DPS Value

4.4 - 5.6

Splash Index

3.2

v1.0


Mustang Tech Upgrades
Icon Name Cost Description
RangeEnhancement.png Range Enhancement 300 Increases attack range by 40
HighExplosiveAmmo.png High Explosive Ammo 300 Increases splash damage range by 7m, but reduces ATK by 40%
ArmorPiercingBullets.png Armor-Piercing Bullets 200 Increases ATK by 50%
AerialSpecialization.png Aerial Specialization 300 ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
MissileIntercept.png Missile Intercept 300 Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions

Update Notes

0.7.0 - Adjusted speed from 15m/s to 16m/s

0.6.176

Missile Interception:

- hit rate reduction speed is slowed down by 50%

- Increases the interception efficiency of Overlord missiles by 15%

- Increases the interception efficiency of defensive missiles by 125%

Aerial Specialization ATK bonus from 80% -> 75%

0.6.175 - Page created