Scorpion: Difference between revisions

From Mechabellum Wiki
(Added Scorpion Unit)
 
(→‎Tech Upgrades: Added missing upgrades)
Line 29: Line 29:
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|{{Icon|type=Tech|file=Doubleshot.png}}
|Launcher Overload
|Doubleshot
|300
|300
|Units attack interval is reduced by 50%, range is reduced by 40m, and movement speed is increased by 5m/s
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
|-
|{{Icon|type=Tech|file=FieldMaintenance.png}}
|Field Maintenance
|200
|Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div>
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
|}
|}



Revision as of 14:21, 11 December 2023

Scorpion

Heavy anit-swarm bot

Scorpion.png
Mobility Ground
Giant No
Cost 300
Unlock cost 100
Units 1
HP 18632
Attack 10047
Target Ground
Attack Interval 4.5s
Splash Damage 15.0m
Burst Damage 10047
Max DPS 2233
Range 100m
Speed 7m/s
Description
A heavy unit that is equiped with a huge cannon that causes massiv damage to clustered units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

300 - 400

HP Value

46.6 - 62.1

Burst Value

25.1 - 33.5

DPS Value

5.6 - 7.4

Splash Index

3.3

v1.0

Summary

Tech Upgrades

Icon Name Cost Description
AcidAttack.png
Acid Attack 200 The unit's attack will create an acid area with a radius of 15m at the hit point. The acid area lasts for 40 seconds. Units within the acid loose 3% (max.) HP per second and will suffer 250% damage.
Siegemode.png
Siege Mode 300 The unit enters siege mode, increase range by 70m but decrease damage by 40% and it can not attack units within 75m around it.
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 140m
Doubleshot.png
Doubleshot 300 Each attack fires 2 shells in succession but increases reload time by 12%
DPS 3987
FieldMaintenance.png
Field Maintenance 200 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 24222, Heal 1090
ArmorEnhancement.png
Armor Enhancement 200 HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 25153