Melting Point: Difference between revisions
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<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=EnergyScattering.png}} | ||
| | |Energy Diffraction | ||
|300 | |300 | ||
| | |Melting range reduced by 30m, but can fire 5 rays for 17% damage each | ||
<div class="note">If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max {{#expr: {{#var:dps}} * 0.17 round 0}} DPS) of the normal damage. Range {{#expr: {{#var:range}} - 30}}m</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}} | |{{Icon|type=Tech|file=ElectromagneticBarrage.png}} | ||
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|Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | |Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | ||
<div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div> | <div class="note">Total damage {{#expr: 4000 * 16}}, missiles can be intercepted</div> | ||
|- | |||
|{{Icon|type=Tech|file=CrawlerSummoning.png}} | |||
|Crawler Summoning | |||
|300 | |||
|Produces 10 [[Crawler|Crawlers]] to join the combat every 30s | |||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
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|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div> | ||
|} | |} | ||
Revision as of 22:11, 22 June 2023
Melting Point
|
Giant anti-unit bot
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 30907 |
Attack | 2 - 7952 |
Target | Air & Ground |
Attack Interval | 0.2s |
Splash Damage | 3.0m |
Burst Damage | Minimal |
Max DPS | 39760 |
Range | 115m |
Speed | 6m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts dmage dealt to HP
HP 49451
| |
Range Enhancement | 300 | Increases attack range by 40m
Range 155m
| |
Energy Diffraction | 300 | Melting range reduced by 30m, but can fire 5 rays for 17% damage each
If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max 6759 DPS) of the normal damage. Range 85m
| |
Electromagnetic Barrage | 300 | Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
Total damage 64000, missiles can be intercepted
| |
Crawler Summoning | 300 | Produces 10 Crawlers to join the combat every 30s | |
Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 40179
|
Melting Damage
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.