Fortress: Difference between revisions

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(Created page with "{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}} The Fortress is a slow moving ground unit, mainly used against crowds. {| class="wikitable" |+Fortress Tech Upgrades !Icon !Name !Cost !Description |- |frameless |Range Enhancement |300 |Increases a...")
 
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{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}}
{{UnitInfobox|image=Fortress.png|mobility=Ground|giant=Yes|type=Giant guard robot|cost=400|units=1|hp=50849|atk=6843|target=Ground Only|atkint=2s|range=100m|speed=6m/s|igdesc=A giant unit that uses high damage artillery against the enemy.}}


The Fortress is a slow moving ground unit, mainly used against crowds.
{| class="wikitable"
{| class="wikitable"
|+Fortress Tech Upgrades
|+Fortress Tech Upgrades
Line 8: Line 7:
!Cost
!Cost
!Description
!Description
|-
|[[File:Doubleshot.png|frameless]]
|Doubleshot
|200
|Each attack fires 2 shells in succession but increases reload time by 12%
|-
|[[File:Barrier.png|frameless]]
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
|-
|[[File:FangSummoning.png|frameless]]
|Fang Summoning
|300
|Produces 12 [[Fang|Fangs]] to join the combat every 28s
|-
|-
|[[File:RangeEnhancement.png|frameless]]
|[[File:RangeEnhancement.png|frameless]]
Line 14: Line 28:
|Increases attack range by 40
|Increases attack range by 40
|-
|-
|[[File:ElectromagneticShot.png|frameless]]
|[[File:AntiAirBarrage.png|frameless]]
|Electromagnetic Shot
|Anti-Air Barrage
|200
|200
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
|-
|-
|[[File:ChargedShot.png|frameless]]
|[[File:EliteMarksman.png|frameless]]
|Charged Shot
|Elite Marksman
|300
|300
|Increases ATK by 200%
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|-
|[[File:LauncherOverload.png|frameless]]
|Launcher Overload
|200
|Fortress' attack interval reduces by 50%, reduces range by 20m
|-
|-
|[[File:ArmorEnhancement.png|frameless]]
|[[File:ArmorEnhancement.png|frameless]]
|Armor Enhancement
|Armor Enhancement
|100
|200
|The effect increases with unit level, reducing damage received by 60 per level increased
|The effect increases with unit level, reducing damage received by 60 per level increased
|-
|[[File:AntiAircraftAmmunition.png|frameless]]
|Anti-Aircraft Ammunition
|300
|Can be used against aerial units
|-
|[[File:EliteMarksman.png|frameless]]
|Elite Marksman
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
|}
|}



Revision as of 14:21, 30 March 2023

Fortress

Giant guard robot

Fortress.png
Mobility Ground
Giant Yes
Cost 400
Unlock cost 200
Units 1
HP 51205
Attack 6843
Target Ground Only
Attack Interval 2.0s
Splash Damage 4.5m
Burst Damage 6843
Max DPS 3422
Range 100m
Speed 6m/s
Description
A giant unit that uses high damage artillery against the enemy.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

400 - 600

HP Value

85.3 - 128

Burst Value

11.4 - 17.1

DPS Value

5.7 - 8.6

Splash Index

2.3

v0.7.42


Fortress Tech Upgrades
Icon Name Cost Description
Doubleshot.png Doubleshot 200 Each attack fires 2 shells in succession but increases reload time by 12%
Barrier.png Barrier 300 Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
FangSummoning.png Fang Summoning 300 Produces 12 Fangs to join the combat every 28s
RangeEnhancement.png Range Enhancement 300 Increases attack range by 40
AntiAirBarrage.png Anti-Air Barrage 200 Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
EliteMarksman.png Elite Marksman 300 The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased
LauncherOverload.png Launcher Overload 200 Fortress' attack interval reduces by 50%, reduces range by 20m
ArmorEnhancement.png Armor Enhancement 200 The effect increases with unit level, reducing damage received by 60 per level increased

Update Notes

0.6.175 - Page created