Fortress: Difference between revisions
From Mechabellum Wiki
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|200 | |200 | ||
|Each attack fires 2 shells in succession but increases reload time by 12% | |Each attack fires 2 shells in succession but increases reload time by 12% | ||
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=Barrier.png}} | |{{Icon|type=Tech|file=Barrier.png}} | ||
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|300 | |300 | ||
|Increases attack range by 40m | |Increases attack range by 40m | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=AntiAirBarrage.png}} | |{{Icon|type=Tech|file=AntiAirBarrage.png}} | ||
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|200 | |200 | ||
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m | |Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m | ||
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=EliteMarksman.png}} | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
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|200 | |200 | ||
|Fortress' attack interval reduces by 50%, reduces range by 20m | |Fortress' attack interval reduces by 50%, reduces range by 20m | ||
<div class="note">DPS {{#expr: {{#var:atk}} * {{#var:atkint}} * .5}}, Range {{#expr: {{#var:range}} - 20}}</div> | |||
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|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
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|200 | |200 | ||
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}</div> | |||
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Revision as of 18:17, 10 June 2023
Fortress
|
Giant guard
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 43938 |
Attack | 6177 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Range | 5.0 |
Burst Damage | 6177 |
Max DPS | 3432 |
Range | 100m |
Speed | 6m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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Doubleshot | 200 | Each attack fires 2 shells in succession but increases reload time by 12%
DPS 6128
|
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Barrier | 300 | Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased |
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Fang Summoning | 300 | Produces 12 Fangs to join the combat every 28s |
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Range Enhancement | 300 | Increases attack range by 40m
Range 140
|
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Anti-Air Barrage | 200 | Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
Total damage 14400, missiles can be intercepted
|
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Elite Marksman | 300 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level |
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Launcher Overload | 200 | Fortress' attack interval reduces by 50%, reduces range by 20m
DPS 5559.3, Range 80
|
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Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 57119
|
Upgrades | Shots per Attack | Damage per Attack | Attack Interval (sec) | DPS | Shots per 10sec |
---|---|---|---|---|---|
Base | 1 | 6177 | 1.8 | 3432 | 5.6 |
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1 | 6177 | 0.9 | 6864 | 11.1 |
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2 | 6177 | 2 | 6128 | 9.9 |
![]() ![]() |
2 | 6177 | 1 | 12256 | 19.8 |