Melting Point: Difference between revisions
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{{UnitInfobox|image=MeltingPoint.png | {{UnitInfobox | ||
| image = MeltingPoint.png | |||
| type = Giant anti-unit bot | |||
| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units. | |||
}} | |||
{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Melting Point Tech Upgrades | |+Melting Point Tech Upgrades | ||
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|} | |} | ||
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage. | ¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage. | ||
==Melting Damage== | ==Melting Damage== |
Revision as of 15:19, 8 June 2023
Melting Point
|
Giant anti-unit bot
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 30907 |
Attack | 2 - 7952 |
Target | Air & Ground |
Attack Interval | 0.2s |
Splash Damage | 3.0m |
Burst Damage | Minimal |
Max DPS | 39760 |
Range | 115m |
Speed | 6m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts dmage dealt to HP | |
Range Enhancement | 300 | Increases attack range by 40m | |
Crawler Summoning | 300 | Produces 10 Crawlers to join the combat every 30s | |
Electromagnetic Barrage | 300 | Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | |
Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |
Energy Diffraction | 300 | Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹ |
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
Melting Damage
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.