Fortress: Difference between revisions

From Mechabellum Wiki
(patch 0.7.6)
(add Upgrades Math)
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|Range Enhancement
|Range Enhancement
|300
|300
|Increases attack range by 40
|Increases attack range by 40m
|-
|-
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
|{{Icon|type=Tech|file=AntiAirBarrage.png}}
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|Elite Marksman
|Elite Marksman
|300
|300
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level
|-
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|{{Icon|type=Tech|file=LauncherOverload.png}}
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|200
|200
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|}
{| class="table table-dark table-bordered" style="width:auto;"
|+Upgrades Math
!Upgrades
!Shots per Attack
!Damage per Attack
!Attack Interval (sec)
!DPS
!Shots per 10sec
|-
|Base
|1
|{{#var:atk}}
|{{#var:atkint}}
|{{#var:dps}}
|{{#expr: 10 / {{#var:atkint|1}} round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload
|1
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * .5 round 1 }}
|{{#expr: {{#var:dps}} * 2 round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }}
|-
|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .5) round 1 }}
|-
|{{Icon|type=Tech|file=LauncherOverload.png|size=xs}} Launcher Overload & {{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot
|2
|{{#var:atk}}
|{{#expr: {{#var:atkint}} * 1.12 * .5 round 1 }}
|{{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12 * .5) round 0 }}
|{{#expr: 10 / ({{#var:atkint|1}} * 1.12 * .25) round 1 }}
|}
|}


== Update Notes ==
== Update Notes ==
{{Collapsed|
;0.7.6:
;0.7.6:
* HP increased by 3%
* HP increased by 3%
Line 61: Line 101:
;0.6.175:
;0.6.175:
* Page created
* Page created
 
}}


[[Category:Units]]
[[Category:Units]]

Revision as of 16:14, 6 June 2023

Fortress

Giant guard robot

Fortress.png
Mobility Ground
Giant Yes
Cost 400
Unlock cost 200
Units 1
HP 51205
Attack 6843
Target Ground Only
Attack Interval 2.0s
Splash Damage 4.5m
Burst Damage 6843
Max DPS 3422
Range 100m
Speed 6m/s
Description
A giant unit that uses high damage artillery against the enemy.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

400 - 600

HP Value

85.3 - 128

Burst Value

11.4 - 17.1

DPS Value

5.7 - 8.6

Splash Index

2.3

v0.7.42
Fortress Tech Upgrades
Icon Name Cost Description
Doubleshot.png
Doubleshot 200 Each attack fires 2 shells in succession but increases reload time by 12%
Barrier.png
Barrier 300 Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased
FangSummoning.png
Fang Summoning 300 Produces 12 Fangs to join the combat every 28s
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
AntiAirBarrage.png
Anti-Air Barrage 200 Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
EliteMarksman.png
Elite Marksman 300 The effect increases with unit level, increasing range by 8m and ATK by 30% per level
LauncherOverload.png
Launcher Overload 200 Fortress' attack interval reduces by 50%, reduces range by 20m
ArmorEnhancement.png
Armor Enhancement 200 HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.


Upgrades Math
Upgrades Shots per Attack Damage per Attack Attack Interval (sec) DPS Shots per 10sec
Base 1 6843 2.0 3422 5
LauncherOverload.png
Launcher Overload
1 6843 1 6844 10
Doubleshot.png
Double Shot
2 6843 2.2 6110 8.9
LauncherOverload.png
Launcher Overload &
Doubleshot.png
Double Shot
2 6843 1.1 12220 17.9

Update Notes

0.7.6
  • HP increased by 3%
  • [Improved Fortress] card effect is adjusted to: the HP of the Fortress is increased by 50%, the attack is increased by 30%, and the movement speed is increased by 3, but the recruitment cost is increased by 100.
0.6.179
  • HP from 50849 to 52883
0.6.176
  • Changed Armor Enhancement
0.6.175
  • Page created