Melting Point: Difference between revisions
From Mechabellum Wiki
(add icon template) |
(patch 0.7.6) |
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|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by | |Increases attack range by 40m | ||
|- | |- | ||
|{{Icon|type=Tech|file=CrawlerSummoning.png}} | |{{Icon|type=Tech|file=CrawlerSummoning.png}} | ||
|Crawler Summoning | |Crawler Summoning | ||
|300 | |300 | ||
|Produces 10 Crawlers to join the combat every 30s | |Produces 10 [[Crawler|Crawlers]] to join the combat every 30s | ||
|- | |- | ||
|{{Icon|type=Tech|file=ElectromagneticBarrage.png}} | |{{Icon|type=Tech|file=ElectromagneticBarrage.png}} | ||
Line 35: | Line 35: | ||
|Energy Diffraction | |Energy Diffraction | ||
|300 | |300 | ||
|Melting range reduced by | |Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹ | ||
|} | |} | ||
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage. | ¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage. | ||
== Update Notes == | == Update Notes == | ||
0.6. | ;0.7.6: | ||
* HP increased by 3%. | |||
* Base range adjusted from 110 to 115. | |||
* [Energy Diffraction] range reduction adjusted from 25 to 30 | |||
Changed Armor Enhancement | ;0.6.176: | ||
* Changed Armor Enhancement | |||
* Changed HP from 42005 -> 38645 | |||
* Crawler Summoning from 12 -> 10 | |||
;0.6.175: | |||
* Page created | |||
[[Category:Units]] | [[Category:Units]] |
Revision as of 23:02, 2 June 2023
Melting Point
|
Giant anti-unit bot
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 30907 |
Attack | 2 - 7952 |
Target | Air & Ground |
Attack Interval | 0.2s |
Splash Damage | 3.0m |
Burst Damage | Minimal |
Max DPS | 39760 |
Range | 115m |
Speed | 6m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts dmage dealt to HP | |
Range Enhancement | 300 | Increases attack range by 40m | |
Crawler Summoning | 300 | Produces 10 Crawlers to join the combat every 30s | |
Electromagnetic Barrage | 300 | Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | |
Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |
Energy Diffraction | 300 | Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹ |
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
Update Notes
- 0.7.6
- HP increased by 3%.
- Base range adjusted from 110 to 115.
- [Energy Diffraction] range reduction adjusted from 25 to 30
- 0.6.176
- Changed Armor Enhancement
- Changed HP from 42005 -> 38645
- Crawler Summoning from 12 -> 10
- 0.6.175
- Page created