Fortress: Difference between revisions
From Mechabellum Wiki
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{{UnitInfobox|image=Fortress.png|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|hp=52883|atk=6843|splashdmg=4.5|atkint=2|range=100|speed=6|igdesc=A giant unit that uses high damage artillery against the enemy.}} | {{UnitInfobox|image=Fortress.png|giant=Yes|type=Giant guard robot|unlockcost=200|cost=400|hp=52883|atk=6843|splashdmg=4.5|atkint=2|range=100|speed=6|igdesc=A giant unit that uses high damage artillery against the enemy.}} | ||
{| class="table-dark table-bordered" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Fortress Tech Upgrades | |+Fortress Tech Upgrades | ||
!Icon | !Icon | ||
Line 8: | Line 8: | ||
!Description | !Description | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=Doubleshot.png}} | ||
|Doubleshot | |Doubleshot | ||
|200 | |200 | ||
|Each attack fires 2 shells in succession but increases reload time by 12% | |Each attack fires 2 shells in succession but increases reload time by 12% | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=Barrier.png}} | ||
|Barrier | |Barrier | ||
|300 | |300 | ||
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased | |Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=FangSummoning.png}} | ||
|Fang Summoning | |Fang Summoning | ||
|300 | |300 | ||
|Produces 12 [[Fang|Fangs]] to join the combat every 28s | |Produces 12 [[Fang|Fangs]] to join the combat every 28s | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by 40 | |Increases attack range by 40 | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=AntiAirBarrage.png}} | ||
|Anti-Air Barrage | |Anti-Air Barrage | ||
|200 | |200 | ||
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m | |Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
|Elite Marksman | |Elite Marksman | ||
|300 | |300 | ||
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased | |The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=LauncherOverload.png}} | ||
|Launcher Overload | |Launcher Overload | ||
|200 | |200 | ||
|Fortress' attack interval reduces by 50%, reduces range by 20m | |Fortress' attack interval reduces by 50%, reduces range by 20m | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|200 | |200 |
Revision as of 23:45, 28 May 2023
Fortress
|
Giant guard robot
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 43938 |
Attack | 6177 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Range | 5.0 |
Burst Damage | 6177 |
Max DPS | 3432 |
Range | 100m |
Speed | 6m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
![]() |
Doubleshot | 200 | Each attack fires 2 shells in succession but increases reload time by 12% |
![]() |
Barrier | 300 | Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased |
![]() |
Fang Summoning | 300 | Produces 12 Fangs to join the combat every 28s |
![]() |
Range Enhancement | 300 | Increases attack range by 40 |
![]() |
Anti-Air Barrage | 200 | Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m |
![]() |
Elite Marksman | 300 | The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased |
![]() |
Launcher Overload | 200 | Fortress' attack interval reduces by 50%, reduces range by 20m |
![]() |
Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. |
Update Notes
0.6.179 - HP from 50849 to 52883
0.6.176 - Changed Armor Enhancement
0.6.175 - Page created